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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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When do Install OHII 1.6? Do I have to wait till I am in port? Also do I put in after, NewUIs_TDC_6_9_0_ByTheDarkWraith and FX_Update_0_0_19_ByTheDarkWraith, because it wants to overwrite some of those files. I tried to install it out at sea and it deleted the camo on my sub.
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#2 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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![]() Quote:
- FX Update - New UI's - OH II (Install in bunker and start a new career) Check this thread http://www.subsim.com/radioroom/showthread.php?t=189818 for important notes: QUOTE Starting New Career Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial. When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting. If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line: HasCompletedTutorial=false with [/COLOR] HasCompletedTutorial=true ------------ Note: When you are in the Bunker - check that you can get to ask the officer for upgrades. If this option is greyed out (this normally happens when you progress to a new campaign or use the silentotto trick) - save/load to fix. If you do not do this your game will not show a loading screen when you enter your boat. If this happens - dock straight away. Leaving the bunker like this, the game will fail to load properly and weird stuff can happen, including CTDs. UNQUOTE
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#3 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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So I would have to start new campaign? I couldn't do it in bunker and continue with current campaign that I was playing?
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#4 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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![]() Quote:
missions / objectives are date/time related, OHII also includes secondary missions. These missions/objectives will probably not load if a current campaign is continued
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#5 |
Navy Seal
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Yes Flostt is correct
![]() If however you are far into your campaign and do not want to restart - you can install in the bunker. You will only get some of the changes that the mod makes - ships etc will be added, but no campaign changes. When you then progress to the next campaign stage (i.e. Happy Times) - the full change will happen then. So if you are near the start - then a new career would be best If you are will into it - install and wait for the upgrades to happen ![]() |
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#6 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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![]() Quote:
I tired OH II full version last night, started a new campaign just to see how it would run. I got very bad frame rates getting out of bunker in Kiel, like 12fps max. I guess I can't use that version. Now when I tried OHII base + new ships I was getting 16fps and when I took out the new ship, I was getting 25-26fps. Do the new ships take up that much system resources. I know it lags when I look at new ships in harbor through binoculars. I also tired OHII - light version, I get about the same frame rates as just as OHII - base. I notice OHII base mod adds more than the light version. My question is, are the frame rates later on down the road going to get impacted by the more things in the base version than the light version? The base version seems more interesting, because its has those extra convoys and wolf packs. My system specs are: Windows 7 64bit 9800 GTX + AMD Athlon 64 X2 Dual Core 6000+ (3.0GHZ) 4GB Ram |
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#7 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I've ran OHII base + envormental mod and game runs normal. When I the new ship one the game runs slow. Wondering why it does that?
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#8 |
Navy Seal
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When you use OHII full or with new ships - there is an extra layer added to the game that adds traffic to the ports. So if this is happening within the 30km radius this is the most likely cause.
You pc specs should handle OHII full with no problems ![]() Check out you shadow settings in the graphic options in main menu and try to turn down a wee bit. Also try vsync on or off. Antilag mod may also help if you dont use it already ![]() |
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#9 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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#10 | |
Navy Seal
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The version with new ships will place harbour traffic (using the new ships). "Weird places and looks bugged" ![]() This is a long story to explain - so here is the short version. Patroling ships in shallow water will get stuck (I still have to fix this) Also sometimes docked ships may be too close to piers etc (this is due to the spawn ship node - this will take time to fix, but I will) ![]() |
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#11 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I'll play without the extra traffic in ports, I like the added frame rates without it at the moment. Good to know what the ship mod of OHII does. |
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#12 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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