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Old 01-23-12, 02:38 PM   #1
Raven_2012
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Default OHII

When do Install OHII 1.6? Do I have to wait till I am in port? Also do I put in after, NewUIs_TDC_6_9_0_ByTheDarkWraith and FX_Update_0_0_19_ByTheDarkWraith, because it wants to overwrite some of those files. I tried to install it out at sea and it deleted the camo on my sub.
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Old 01-23-12, 04:42 PM   #2
flostt
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Quote:
Originally Posted by Raven2012 View Post
When do Install OHII 1.6? Do I have to wait till I am in port? Also do I put in after, NewUIs_TDC_6_9_0_ByTheDarkWraith and FX_Update_0_0_19_ByTheDarkWraith, because it wants to overwrite some of those files. I tried to install it out at sea and it deleted the camo on my sub.
Install in this order:
- FX Update
- New UI's
- OH II (Install in bunker and start a new career)

Check this thread http://www.subsim.com/radioroom/showthread.php?t=189818 for important notes:

QUOTE
Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with [/COLOR]
HasCompletedTutorial=true

------------

Note:
When you are in the Bunker - check that you can get to ask the officer for upgrades. If this option is greyed out (this normally happens when you progress to a new campaign or use the silentotto trick) - save/load to fix.
If you do not do this your game will not show a loading screen when you enter your boat. If this happens - dock straight away.
Leaving the bunker like this, the game will fail to load properly and weird stuff can happen, including CTDs.

UNQUOTE
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 01-23-12, 08:41 PM   #3
Raven_2012
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So I would have to start new campaign? I couldn't do it in bunker and continue with current campaign that I was playing?
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Old 01-24-12, 04:01 AM   #4
flostt
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Originally Posted by Raven2012 View Post
So I would have to start new campaign? I couldn't do it in bunker and continue with current campaign that I was playing?
Yes, start a new campaign

missions / objectives are date/time related, OHII also includes secondary missions. These missions/objectives will probably not load if a current campaign is continued
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 01-24-12, 04:42 AM   #5
Trevally.
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Yes Flostt is correct

If however you are far into your campaign and do not want to restart - you can install in the bunker.
You will only get some of the changes that the mod makes - ships etc will be added, but no campaign changes.

When you then progress to the next campaign stage (i.e. Happy Times) - the full change will happen then.

So if you are near the start - then a new career would be best
If you are will into it - install and wait for the upgrades to happen
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Old 01-24-12, 12:38 PM   #6
Raven_2012
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Quote:
Originally Posted by Trevally. View Post
Yes Flostt is correct

If however you are far into your campaign and do not want to restart - you can install in the bunker.
You will only get some of the changes that the mod makes - ships etc will be added, but no campaign changes.

When you then progress to the next campaign stage (i.e. Happy Times) - the full change will happen then.

So if you are near the start - then a new career would be best
If you are will into it - install and wait for the upgrades to happen
Yeah I am going to do that, I am still on first campaign stage. I haven't made it to Happy Times yet. I hate to start over, I will definitely have to try this.

I tired OH II full version last night, started a new campaign just to see how it would run. I got very bad frame rates getting out of bunker in Kiel, like 12fps max. I guess I can't use that version. Now when I tried OHII base + new ships I was getting 16fps and when I took out the new ship, I was getting 25-26fps. Do the new ships take up that much system resources. I know it lags when I look at new ships in harbor through binoculars.

I also tired OHII - light version, I get about the same frame rates as just as OHII - base. I notice OHII base mod adds more than the light version. My question is, are the frame rates later on down the road going to get impacted by the more things in the base version than the light version?

The base version seems more interesting, because its has those extra convoys and wolf packs.

My system specs are:
Windows 7 64bit
9800 GTX +
AMD Athlon 64 X2 Dual Core 6000+ (3.0GHZ)
4GB Ram
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Old 01-24-12, 11:10 PM   #7
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I've ran OHII base + envormental mod and game runs normal. When I the new ship one the game runs slow. Wondering why it does that?
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Old 01-25-12, 04:40 AM   #8
Trevally.
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When you use OHII full or with new ships - there is an extra layer added to the game that adds traffic to the ports. So if this is happening within the 30km radius this is the most likely cause.

You pc specs should handle OHII full with no problems
Check out you shadow settings in the graphic options in main menu and try to turn down a wee bit. Also try vsync on or off.

Antilag mod may also help if you dont use it already
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Old 01-26-12, 12:03 AM   #9
Raven_2012
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Quote:
Originally Posted by Trevally. View Post
When you use OHII full or with new ships - there is an extra layer added to the game that adds traffic to the ports. So if this is happening within the 30km radius this is the most likely cause.

You pc specs should handle OHII full with no problems
Check out you shadow settings in the graphic options in main menu and try to turn down a wee bit. Also try vsync on or off.

Antilag mod may also help if you dont use it already
Is it mostly sea traffic? I do notice more boats. Does it fix the boats acting weird, like they don't know where they are going? I see one or two boats in a weird place that looks bugged out, stuck in a way.
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Old 01-26-12, 12:48 PM   #10
Trevally.
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Quote:
Originally Posted by Raven2012 View Post
Is it mostly sea traffic? I do notice more boats. Does it fix the boats acting weird, like they don't know where they are going? I see one or two boats in a weird place that looks bugged out, stuck in a way.
No convoys and single ship traffic is the same in all OHII vesions.

The version with new ships will place harbour traffic (using the new ships).

"Weird places and looks bugged"
This is a long story to explain - so here is the short version.
Patroling ships in shallow water will get stuck (I still have to fix this)
Also sometimes docked ships may be too close to piers etc (this is due to the spawn ship node - this will take time to fix, but I will)
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Old 01-26-12, 02:52 PM   #11
Raven_2012
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Quote:
Originally Posted by Trevally. View Post
No convoys and single ship traffic is the same in all OHII vesions.

The version with new ships will place harbour traffic (using the new ships).

"Weird places and looks bugged"
This is a long story to explain - so here is the short version.
Patroling ships in shallow water will get stuck (I still have to fix this)
Also sometimes docked ships may be too close to piers etc (this is due to the spawn ship node - this will take time to fix, but I will)
Yeah I believe the stock version of SH5 does that, the ships get stuck.

I'll play without the extra traffic in ports, I like the added frame rates without it at the moment. Good to know what the ship mod of OHII does.
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Old 02-03-12, 10:27 PM   #12
Raven_2012
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Quote:
Originally Posted by Trevally. View Post
No convoys and single ship traffic is the same in all OHII vesions.

The version with new ships will place harbour traffic (using the new ships).

"Weird places and looks bugged"
This is a long story to explain - so here is the short version.
Patroling ships in shallow water will get stuck (I still have to fix this)
Also sometimes docked ships may be too close to piers etc (this is due to the spawn ship node - this will take time to fix, but I will)
Will these new ships be out at sea in convoys or alone? Or are the new ships just specific to the port areas?
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