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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jan 2012
Posts: 3
Downloads: 0
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If I buy a homing torpedo, do I have to pay 170 (or however much it costs) for every torpedo, or is it like purchasing a place on the boat that will always be reserved for that torpedo? For example, if I buy 4 homing torpedoes before mission 1 and fire them during mission 1, when I end the mission and am back at the office, will that torpedo still be there or do I have to buy it again if I want it? If I buy all homing torpedoes, fire them, and then refit, will my torpedo slots be replaced with those homing torpedoes or with generic T1/T2 torpedoes regardless of what used to be there?
Is sneaking into enemy ports and sinking ships there considered cheating/exploiting? How do I turn off radio contact reports? I want to travel at 8000x time compression without being interrupted and bumped down to 8x time compression. How do I turn off the radio or better yet stop the game from reducing my time compression when this happens? Same for spotting ships. Sometimes I know they're friendlies and don't care. Just let me play at 8000x time compression while I'm leaving friendly waters. Is there a tutorial for using manual TDC (I'm playing at 100% realism) for the GERMAN side? I am playing the German side, but most tutorials seem to be for the American side. |
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#2 | ||||
Eternal Patrol
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WELCOME ABOARD!
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Nub
![]() Join Date: Jan 2012
Posts: 3
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My only success with using torpedoes against moving targets has been against destroyers that are chasing me. After I sunk 2 battleships and a carrier in a port (docked), I escaped but 3 destroyers wanted my head for sinking their ships. I sunk all 3. The first two were killed as they were chasing me. I sunk each with one torpedo. The other one was smarter and approached at an angle. So I estimated his angle using the periscope and launched a salvo of 4 torpedoes. One of them hit and destroyed him. It was the last destroyed I faced which is good since I had no more internal torpedoes.
So I guess it's not completely unrealistic to sneak into enemy ports since I had to fight it out with destroyers in shallow waters. |
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#4 |
Eternal Patrol
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Naval bases were protected by minefields and subnets. The nets didn't have gaps in them like they do in the game. They had 'gates' which were towed open and closed by a service vessel. Getting through them into the harbor was pretty much impossible. The only naval base raid that succeeded was Prien's raid on Scapa Flow, and he only made it because Admiral Doenitz did some very careful planning after a thorough examination of aerial photography. After that the British closed up the gaps, and then started moving ships to even more protected areas.
I'd say raiding a naval base is 99.9% unrealistic. Of course that's just my opinion. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I am playing with tmo 2.7 and I have been in Tokyo and hiroshima harbors. No mine fields or nets ... whats up with that?
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#6 |
Watch
![]() Join Date: Jan 2012
Posts: 21
Downloads: 26
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I don't consider anything a game allows "off the shelf" (no hacks, patches, or cheat codes) to be cheating; but agree harbor raiding is unrealistic. It was my major source of tonnage in SH1 and is proving equally lucrative in SH4; though at least now the IJN fights back. Also agree it would be nice to slip the radar operator some knockout drops when leaving Pearl; I don't need non-stop notifications of every friendly blip on the screen. Have yet to encounter any nets, but it's only 1943 in my career (7th patrol).
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