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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2008
Posts: 56
Downloads: 58
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When I crash dive in shallow water, or order a depth below the sea floor, the sub just levels off. Any mod to change this?
I am the captain, if I want to slam the boat into the ocean floor, I think my crew should follow that order. Plus, it adds another thing you have to think about as captain and I like that chaos. Any help is much appreciated. |
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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On the 3d model there is a bit that you can't see jutting out the bottom of the boat (TDW calls it a 'bone') that makes the sub sit a few meters (visually) above the seabed. TDW has tried to fix this so the actual keel will sit on the floor but I don't think he has succeeded yet. Big emphasis on the 'yet'.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Yes , there is a bone in the model , but it´s not only this. Some collision detection and spheres radius have to be modified to allow the sub stay at the bottom.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#4 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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Is this similar to SH3 where if you sat at the bottom you continuously took hull damage?
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#5 |
Mate
![]() Join Date: Aug 2008
Posts: 56
Downloads: 58
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I am a bit confused, there is a mod for this, or it's just something you can't do in SH5?
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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There's been a recent debate over this issue in the thread about TDW's GR2 viewer. Check it, starting with TDW's answer to my questions:
http://www.subsim.com/radioroom/show...&postcount=414 I also provided there a link to an older attempt to fix this odd behavior. And yes, there is more than just the bone. I shortened it, and the behavior still exists. The only real step forward in fixing it was made by - who else? - TDW, and involves manipulating the damage spheres of the sub. |
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