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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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Is there a mod that will change the way nearest visual contacts are called out? The nav map and TDC works in yards, so why does my WO give me the nearest visual contact in FEET instead of YARDS? Is there a mod or setting I can change to make the WO give me nearest visual contact in yards?
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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As far as I know this has never been corrected. Must be hard coded or someone would have fixed it by now. Seems silly that the devs put this in or didn't catch it.
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Sadly, the fix to this seems to be to learn to estimate division by three. It gets easier with practice.
How stuff like this managed to slip through, I have no idea. There are a lot of minor issues that could make a major difference if they had been included to begin with. ![]()
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
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Dang. I was afraid that was going to be the answer. Oh well. Better get out the ol' calculator
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#5 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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It's not a bug, it's a feature.
By doing a quick & dirty conversion in your head you are removing the unrealistic accuracy of the range as supplied by your W.O. The poor guys playing SH3 have to have a patch to do this. ![]()
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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