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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Nov 2011
Posts: 141
Downloads: 300
Uploads: 0
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here is my modlist loadout. i am new at this modding so wasnt really sure what order to put them in and so forth. i was hoping you guys could look through here and tell me if it looks good and if there is any of these i dont need and so forth. i have been playing like this and havent experienced any glitches or anything yet. let me know what you think
![]() ui-boat v 3.10 dynamic enviroment sh5 basemod (realistic version) dynamic enviroment sh5 sounds v2.1 dynamic enviroment waves (realistic version) steelvikings interior mod v1.2 mighty fine crew mod 1.2.1 stock faces mccd_1.04_mfcm_1.2.1 compatible sobers talking conning crew mod german u boat language pack IRAI_0_0_30bythedarkwraith accurate german flags critical hits 1.1 torpedos reduced mission tonnage v02 realistic ammo amount for AA and Deck guns old style explosions Last edited by midnightrider1818; 12-26-11 at 02:20 AM. |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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I´m in the same situation.
i have my mod soup ready but i don´t know what mods must be first or after..Also i find that some mods overwrite files from another mods, and this can cause CTD or other side effects. Capthelms SH5 Audio Mod Church's Compass Dials Dynamic Environment SH5 Basemod (realistic version) V2.1 EQuaTool 01.01 by AvM - Flat Style Equipment_Upgrades_Fix_v1_4_byTheBeast FX_Update_0_0_19_ByTheDarkWraith 0 German U-Boat Crew Language Pack IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface MightyFine Crew Mod 1.2.1 Stock faces NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_ByTheDarkWraith OPEN HORIZONS II_full v1.5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 sobers real trees SteelViking's Interior Mod V1.2 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith Accurate German Flags ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 |
Soundman
![]() Join Date: Nov 2011
Posts: 141
Downloads: 300
Uploads: 0
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yeah i know it. same here. maybe someone will chime in and help us out
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#4 |
Ace of the deep .
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The order looks fine .
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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in this thread there a lot of mods loadouts , i´m looking to see if i can do a good compilation and put it all together to make muy own pack for personal use.
but is not easy because there are 51 pages of lists ![]() http://www.subsim.com/radioroom/showthread.php?t=173193
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#6 |
Ace of the deep .
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Look at my list . Its a long list but most of it is graphics . It is based on the mods of TDW and nothing gets overwritten that isnt suppose too .
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#7 |
Swabbie
![]() Join Date: Sep 2006
Posts: 10
Downloads: 133
Uploads: 0
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Hi everybody, i'm in the same situation. It's about 4 hours i'm jumpin around the forum trying to understand what each mod does, inst order, compatibility, right version, etc etc
![]() ![]() Anyway, thanks to all the modders for their work! ![]() Bye! |
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#8 |
Watch
![]() Join Date: Jan 2010
Location: NEW YORK, NY
Posts: 16
Downloads: 585
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] No Logo Intro Menu_Animation v. 01.00 by AvM No Damn Bubbles, No Damn Halo Mod MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible Goes With Stormy's Basemod V1.3 SteelViking's Bunker Fixes V1.0 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 Nozaurio's Skin (U-552-Red Devil Emblem) v-1.0.0 sobers 3D deck spray mod V7 Small_trees_SH5_V1 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator Manos Scopes-patch for 8x5 Critical hits 1.1 Torpedos TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 AOB slide ruller for TDW UIs and MO by stoianm (german) Church's Compass Dials Mod v2.2 - Option Three EQuaTool 01.01 by AvM - double set - Large plus Flat Style KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts (v5_0_0 compatible) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 HOTFIX 3 sobers green spinning thing SH5 Window_Lights_Redone_V1 SAS special abilities simplified V1 (MCCD) SH5 OPEN HORIZONS II_full v1.6 OH II Minefield map Enhanced FunelSmoke_by HanSolo78 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 Real_Sink_1.0 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith Kriegsmarine Grid Map for MO and TDW UIs by stoianm Tdw_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Accurate German Flags Nauticalwolf's_Torpedo_Textures_v1.2 SubFlags_0_0_8_byTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 My 8 Errors Are in 4 Campaigns Oscar Enhwicker All Type 102 not defined for KMSSHOGISLAND and KSCSN35A1 2011-12-21-2040 - 2011-12-31-0142 - 2012 - 01-10-1030 2011 12-22-1004 6 Errors Are In Classes under AIR folder With Lowes_ it says cfg is missing 1 Error Is Located in the Sea folder ndd_type36a also cfg is missing Any help or direction is appriciated ![]() |
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#9 | ||||
Navy Seal
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![]() Quote:
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This happen when you install TDWs UI after OHII OHII changes these ship types and needs to overwrite TDWs UI. Quote:
Quote:
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#10 |
Watch
![]() Join Date: Jan 2010
Location: NEW YORK, NY
Posts: 16
Downloads: 585
Uploads: 0
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Hi Trevally
I am not playing these Campaigns these were old ones with using another mod list. Do I have to reload SH5 or can it be fixed within the Program. My most recent mod list that you looked at should take care of that now tdw ui is before oh ii Note: Thank you for your great Tutorials and your other work. Ken ![]() |
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#11 |
Navy Seal
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Hi Seawolf
![]() Your game will be ok - you don't need to do anything. This message from validator just means that if you load a save game from those old careers - then two ships will not load correctly ![]() |
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