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#1 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
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Best Long range speed?
Hello all,
Just to confirm that for best long range 2/3 standard propulsion is the best speed selection? |
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#2 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
Posts: 216
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Depends on the boat. Gato will be best at 10 knots or so.
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#3 |
Rear Admiral
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Depends if your running a mod, or not.
If vanilla. 2/3rds or about 9 to 10 knots. If running a supermod, "ahead standard" might be the best long range speed. |
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#4 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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Depends on what you mean by "best".
It's one speed i you mean "get there in a reasonable amount of time", and another if mean "get there with lots of fuel left over". Click to set your speed at various points, and check to see how far you can go. Figure out what you want, either speed of fuel conservation, and travel at that speed.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#5 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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Can I trust what TMO's navigator says? By clicking on the Maximum range...I mean is it accurate? I saw that in 2/3 Standard Propulsion is the farthest mileage achieved...
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#6 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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I don't take it as gospel. But if you do it several times, you'll see several different ranges. Get a few of those ranges, and see where they fall in general. It's not perfect, but it's close enough. (And if you're counting on the navigator's report to get back home with half a gallon of diesel in the tank, you're probably not going to make it.)
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#7 | |
Rear Admiral
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![]() Quote:
And herein lays a problem with SH3, 4 and 5. Fuel usage doesn't scale so well. TMO was designed so you could go to your patrol areas at speeds the subs most accurately traveled in real life. In TMO ahead standard is the fastest economical speed for the fuel used. Yes you can putt putt around at 2/3rds, but you'd be taking advantage of a flaw in the game, and having two to three times the range you should have. Personally, im starting to wish i didn't adjust speeds to be realistic at ahead standard. Regardless of what I had intended, everyones going to go around at 2/3rds and exploit the flaw in design. So, what the hell, "all ahead harbor speed at 2/3rds for teh win!" |
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#8 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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#9 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
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10 knots.
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#10 |
The Old Man
![]() Join Date: Nov 2003
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Any knots. Ahead 1/3, 2/3, standard (even tried full and flank to see if it was some sort of odd glitch favoring the absurd). This is with just plain RFB2 and RFB2 with other mods claiming compatibility with RFB2. Even then, it wasn't the holes in my fuel tanks that bothered me as much as the CTDs if I tried to look at the wrong ship model (eyes, scope or recognition manual). I recognize many fellow SubSimmers as enjoying RFB over other options. CTDs being common kills it for me. No evident practical option for fuel conservation would only be a continuing challenge.
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#11 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
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If I set speed at just a little below 9 knots I can comfortably reach all the different areas and get back to home port, using RFB. |
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#12 | |
The Old Man
![]() Join Date: Nov 2003
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