SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-30-11, 07:12 PM   #1
Pilot_76
Chief
 
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
Best Long range speed?

Hello all,

Just to confirm that for best long range 2/3 standard propulsion is the best speed selection?
Pilot_76 is offline   Reply With Quote
Old 11-30-11, 07:25 PM   #2
pabbi
Subsim Overlord
 
pabbi's Avatar
 
Join Date: Jul 2007
Location: On the top of the world
Posts: 216
Downloads: 467
Uploads: 0
Default

Depends on the boat. Gato will be best at 10 knots or so.
__________________

On the top of the world
pabbi is offline   Reply With Quote
Old 11-30-11, 08:17 PM   #3
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Depends if your running a mod, or not.

If vanilla. 2/3rds or about 9 to 10 knots.

If running a supermod, "ahead standard" might be the best long range speed.
Ducimus is offline   Reply With Quote
Old 11-30-11, 08:59 PM   #4
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Depends on what you mean by "best".

It's one speed i you mean "get there in a reasonable amount of time", and another if mean "get there with lots of fuel left over".

Click to set your speed at various points, and check to see how far you can go. Figure out what you want, either speed of fuel conservation, and travel at that speed.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 11-30-11, 09:52 PM   #5
Pilot_76
Chief
 
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
Default

Can I trust what TMO's navigator says? By clicking on the Maximum range...I mean is it accurate? I saw that in 2/3 Standard Propulsion is the farthest mileage achieved...
Pilot_76 is offline   Reply With Quote
Old 11-30-11, 10:58 PM   #6
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

I don't take it as gospel. But if you do it several times, you'll see several different ranges. Get a few of those ranges, and see where they fall in general. It's not perfect, but it's close enough. (And if you're counting on the navigator's report to get back home with half a gallon of diesel in the tank, you're probably not going to make it.)
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 12-01-11, 12:20 PM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Pilot_76 View Post
Can I trust what TMO's navigator says? By clicking on the Maximum range...I mean is it accurate? I saw that in 2/3 Standard Propulsion is the farthest mileage achieved...

And herein lays a problem with SH3, 4 and 5. Fuel usage doesn't scale so well. TMO was designed so you could go to your patrol areas at speeds the subs most accurately traveled in real life. In TMO ahead standard is the fastest economical speed for the fuel used. Yes you can putt putt around at 2/3rds, but you'd be taking advantage of a flaw in the game, and having two to three times the range you should have.

Personally, im starting to wish i didn't adjust speeds to be realistic at ahead standard. Regardless of what I had intended, everyones going to go around at 2/3rds and exploit the flaw in design. So, what the hell, "all ahead harbor speed at 2/3rds for teh win!"
Ducimus is offline   Reply With Quote
Old 12-01-11, 07:47 PM   #8
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
Depends if your running a mod, or not.

If vanilla. 2/3rds or about 9 to 10 knots.

If running a supermod, "ahead standard" might be the best long range speed.
Everyone shut up and listen to a veteran. (I'll stick with Ducimus.)
I'm goin' down is offline   Reply With Quote
Old 12-12-11, 11:27 AM   #9
USS Drum
Grey Wolf
 
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
Default

10 knots.
USS Drum is offline   Reply With Quote
Old 12-12-11, 12:30 PM   #10
Arlo
The Old Man
 
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
Default

Quote:
Originally Posted by USS Drum View Post
10 knots.
Any knots. Ahead 1/3, 2/3, standard (even tried full and flank to see if it was some sort of odd glitch favoring the absurd). This is with just plain RFB2 and RFB2 with other mods claiming compatibility with RFB2. Even then, it wasn't the holes in my fuel tanks that bothered me as much as the CTDs if I tried to look at the wrong ship model (eyes, scope or recognition manual). I recognize many fellow SubSimmers as enjoying RFB over other options. CTDs being common kills it for me. No evident practical option for fuel conservation would only be a continuing challenge.
__________________
-Arlo
Arlo is offline   Reply With Quote
Old 12-12-11, 04:34 PM   #11
mido
Engineer
 
Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
Default

Quote:
Originally Posted by Arlo View Post
Any knots. Ahead 1/3, 2/3, standard (even tried full and flank to see if it was some sort of odd glitch favoring the absurd). This is with just plain RFB2 and RFB2 with other mods claiming compatibility with RFB2. Even then, it wasn't the holes in my fuel tanks that bothered me as much as the CTDs if I tried to look at the wrong ship model (eyes, scope or recognition manual). I recognize many fellow SubSimmers as enjoying RFB over other options. CTDs being common kills it for me. No evident practical option for fuel conservation would only be a continuing challenge.
I don't experience any CTD's, neither with RFB nor TMO. You might have another problem with your PC.
If I set speed at just a little below 9 knots I can comfortably reach all the different areas and get back to home port, using RFB.
mido is offline   Reply With Quote
Old 12-12-11, 04:44 PM   #12
Arlo
The Old Man
 
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
Default

Quote:
Originally Posted by mido View Post
I don't experience any CTD's, neither with RFB nor TMO. You might have another problem with your PC.
If I set speed at just a little below 9 knots I can comfortably reach all the different areas and get back to home port, using RFB.
Regarding CTDs, I reckon the hardware is surely a factor to consider. That's why I generally keep it a personal project to figure out. Others playing who've never had my problems just proves it's most likely how my rather new Dell's wired or the combination of it and my vid card. The fuel use difference is a puzzlement, though. That's game (or mod) coding (actually settings) and it should behave the same if I haven't monkeyed with it. When I can actually dicker with the innards of the game/mod (ignorantly or not), I probably will.
__________________
-Arlo
Arlo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.