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Old 11-30-11, 12:00 PM   #1
Thaum
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Default I'm Getting Bamboozled!

Hi folks,

I've spent many a year on SH3 (grey wolves), but had SH5 sitting unused on my hard disk for ages.

Trouble is I just can't get into it - the key commands and quick click icons have changed or gone.

I've seen various screenies of people with various mods that bring SH5 to look more like SH3, but there appears to be endless combinations of mods to try.

Can anyone suggest the best mods to bring the SH5 interface up to SH3 standards?

Any tips appreciated.

Thaum.
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Old 11-30-11, 12:03 PM   #2
Pappy55
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I have the same problem..

SH V feels too different
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Old 11-30-11, 12:16 PM   #3
Sailor Steve
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TheDarkWraiths NewUIs mod lets you have the SH3 or SH4 HUD, or a highly modified variant of SH5's original. Open Horizons II completely recreates the campaign, and many other mods change just about everything imaginable. If those are your worries, worry no more. Just take a look through the 'SH5 Mods Workshop' forums.
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Old 11-30-11, 12:36 PM   #4
Ducimus
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SH5 really does need a complete package supermod for ease of use for the end user, that fixes all bugs, and enhances the game. Most of the "first impression" posts i have read as of late would indicate this. As a former modder, i feel it is the modders responsiblity to make things as easy as possible for the end user in both instilation, and use of a mod. Some of the mods are rather complex, and not intuitive to some, with too many options, and nothing clear cut. Or so, what I've read over time would seem to indicate.

As it is, "mod soup" is the order of the day with SH5. While there's nothing wrong with "having your burger your way", the trouble with running multiple mods is file conflicts. Heavily modding Sh3, 4, or 5, is a spiderweb of file changes, many of them subltle, yet important, and all the files have to be tweaked in order that all the changes work harmoniously with each other. Until such time that a complete supermod package is made, SH5 will continue to be a cluster... err.. ummm..... a big mess. Just my 2 cents worth.
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Old 11-30-11, 12:56 PM   #5
0rpheus
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Quote:
Originally Posted by Ducimus View Post
SH5 really does need a complete package supermod for ease of use for the end user, that fixes all bugs, and enhances the game. Most of the "first impression" posts i have read as of late would indicate this. As a former modder, i feel it is the modders responsiblity to make things as easy as possible for the end user in both instilation, and use of a mod. Some of the mods are rather complex, and not intuitive to some, with too many options, and nothing clear cut. Or so, what I've read over time would seem to indicate.

As it is, "mod soup" is the order of the day with SH5. While there's nothing wrong with "having your burger your way", the trouble with running multiple mods is file conflicts. Heavily modding Sh3, 4, or 5, is a spiderweb of file changes, many of them subltle, yet important, and all the files have to be tweaked in order that all the changes work harmoniously with each other. Until such time that a complete supermod package is made, SH5 will continue to be a cluster... err.. ummm..... a big mess. Just my 2 cents worth.
Agreed, but as so much work is still being done, a megamod in the manner of TMO seems a long way off. People are still clamouring for an update to Magnum Opus, but with TDW working on the GR2 stuff it could be quite a wait!
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Old 11-30-11, 06:14 PM   #6
ZL2BMH
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As a struggler with anything involving computers, I agree with Ducimus. If I had not had the personal help from Kylania, SH5 would still be gathering cobwebs. We must have a mega-mod, as there are new-comers being attracted to these mighty games every day, yet the same question is being asked. 'I can't make it work' and I'm sure we are losing a high percentage of them.

Someone needs to take the bull by the horns, ( it doesn't need to be just one person as they can work together) and put out a standard mod, with instructions as to the installation.

Jim zl2bmh
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