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Old 11-29-11, 03:59 PM   #1
FightingSteel1
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Changing AI ship gun ranges?

I'm trying to design some surface based single missions using playable ships and AI vessels, but can't quite get the game to work as I had hoped.

The main issue is getting AI ships to fire at halfway realistic ranges. In a test mission, with the playable North Carolina and a Kongo class, the Kongo acts like nothing is even going on until 7000 meters. It just goes waypoint to waypoint, then finally fires on me at about 7000. Accuracy isn't too much of a problem at the time being, but I can't get enemy ships to recognize and fire on my ships at a reasonable game distance. Something like 8-10 miles would be decent at least.

What can I do to get enemy vessels (primarily BBs) to recognize and then fire on other ships at a more reasonable range?
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Old 11-29-11, 04:27 PM   #2
Karle94
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Quote:
Originally Posted by FightingSteel1 View Post
I'm trying to design some surface based single missions using playable ships and AI vessels, but can't quite get the game to work as I had hoped.

The main issue is getting AI ships to fire at halfway realistic ranges. In a test mission, with the playable North Carolina and a Kongo class, the Kongo acts like nothing is even going on until 7000 meters. It just goes waypoint to waypoint, then finally fires on me at about 7000. Accuracy isn't too much of a problem at the time being, but I can't get enemy ships to recognize and fire on my ships at a reasonable game distance. Something like 8-10 miles would be decent at least.

What can I do to get enemy vessels (primarily BBs) to recognize and then fire on other ships at a more reasonable range?
Try taking the cfg files from one of my ships. That should make them fire long before you can.
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Old 11-29-11, 04:38 PM   #3
Ducimus
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/data/cfg/sim.cfg
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Old 11-29-11, 06:43 PM   #4
FightingSteel1
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Originally Posted by Ducimus View Post
/data/cfg/sim.cfg
Yeah, I was wondering about that, but what needs to be changed? I've tried setting AI Cannons to a higher max fire range, but they still don't fire at that set range.
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Old 11-29-11, 07:13 PM   #5
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When an AI opens fire is based on three things:

a.) max gun range as set in the sim.cfg file
b.) Max gun range as set in whatever gun model it happens to be. For example. Guns.sim. Probably located in data/library/shipparts or something like that
c.) If it visually see's it's target or not.
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Old 11-29-11, 10:29 PM   #6
FightingSteel1
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I got a hex editor to try to make sense of the guns.sim file. I found what looks to be the range for the 14" inch guns.

Any tips? I see two ranges listed. Is that a minimum and max? What kind of changes to these values should I try?

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