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Old 11-26-11, 07:51 AM   #1
Lord_Kitchener
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Default Conus Widescreen

My peri, UZO, deck gun view are off. Like not centered. I have such a jumble of mods I have no idea what is causing it. All I know is I have Conus Widescreen Mod, looks really cool, great job on the interface screens!
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Old 11-26-11, 11:03 AM   #2
Myxale
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Are using any GUI mod?
Usually a UI mod must be made compatible with the wide-widescreen mod.
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Old 11-26-11, 12:03 PM   #3
Lord_Kitchener
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As far as I know, I've only jsgmed the Conus SH3GWX WS 2.3 files. But who knows..lol.
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Old 11-26-11, 06:27 PM   #4
frau kaleun
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I am using Conus' WS mod, I did a lot of tweaking to make it compatible with some other mods and to look more the way I wanted... but IIRC I've had no issues with UZO/scope views being messed up and I don't think I changed anything there.

If aspects of the layout/gui appear off-center in some respects I would say the first suspect would be the menu_1024_768.ini file... or that some reconfigured graphics files that the mod uses didn't get installed with it or got overwritten by something else.

You are using GWX3, though, right? I think Conus' mod was made specifically to work with GWX3 as a base, and probably uses the GWX3 menu .ini as a starting point.

What other mods do you have enabled, and in what order?
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Old 11-26-11, 07:09 PM   #5
Lord_Kitchener
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Well...I did use some of Pascals old interface files individually in the Menu folder. Yes I am using GWX. I am going to have to go back thru and start over. Hey, gives me a hobby, right?
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Old 11-26-11, 07:44 PM   #6
makman94
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Quote:
Originally Posted by Lord_Kitchener View Post
Well...I did use some of Pascals old interface files individually in the Menu folder. Yes I am using GWX. I am going to have to go back thru and start over. Hey, gives me a hobby, right?
hi Lord_Kitchener,

IIRC Conus's mod didn't have the 'problems' you describe.
remember the rule :
for the mods that you have enabled AFTER Conus's mod : when jsgme is warning you that there are files that are conflicting with the files of Conus's mod then simply...don't enable them .
follow the rule and you will have no problems !
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Old 11-26-11, 07:46 PM   #7
frau kaleun
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Quote:
Originally Posted by Lord_Kitchener View Post
Well...I did use some of Pascals old interface files individually in the Menu folder. Yes I am using GWX. I am going to have to go back thru and start over. Hey, gives me a hobby, right?
A lot of the interface and background textures had to be redone for Conus's mod to make them work with a WS aspect ratio, and some elements of the GUI were moved or resized and some textures were redone for that as well. Putting older GUI files/textures into the mix that don't work with the new layout will likely cause issues.

Yeah, I would say disable everything and start back with "clean" GWX3, then enable Conus's mod first and see how it looks then. If it looks okay you'll know it was something else you stuck in there with it that was causing the problem.

After that, start enabling other mods but only through JSGME and if you get any alerts that files from Conus's mod are about to be overwritten, stop and investigate. If you don't get any alerts but the layout suddenly looks "off" after adding something, you'll know which mod is causing the incompatibility.
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