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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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[REL] Playable New Mexico Battleship
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#2 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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great work
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#3 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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oh i forgot....the guns are just fine
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#4 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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What are you asking? Damage is a long and complicated process that I havent fully experimented with yet, just delete anything that the ship has too - so delete the origional sub's rudder because the ship has a rudder, then wire up the IDs in the .sim file to the ships rudder when you import the ship's nodes. The ship will not however have dive planes so you should leave those alone. etc.
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I know you need one torpedo tube, dive planes, MC01 etc. Edit: I think you might need the periscope too. Doing a good job, but one thing I noticed in the .dat file all the "water Particles" and "Secondary bubbles", you don't need any of those. There are for the water coming from the limber holes in the sides of the sub. The only ones you need are wakes and the ship will have its own. I had a hard time keeping the guns locked on target. Don't know why. My ships were not Career playable but it was due to a simple mistake in the .upc file. Jmardlin fixed it and the ships went into Career with no problem. I think it was a numbering mistake, but that was a long time ago so I am not sure. Peabody
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#6 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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There is no watch crew so I can't target stuff with deck gun.
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