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Old 11-01-11, 03:26 AM   #1
Captain Nemo
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Default SH3 Globe: Mercator or Gall Peters projection

I was reading another topic about the SH3 globe where it was stated that it is based on the Mercator Projection. However, from looking at the SH3 globe I would have to disagree with this statement. Looking at the shape of Iceland in SH3 I would say it is more likely based on the Gall-Peters projection. I believe the Gall-Peters projection tries to keep the size of land masses in perspective whereas the Mercator projection distorts land masses quite considerably e.g. Greenland bigger than Australia. In the Gall-Peters projection most distortion takes place above 45 degrees north and 45 degrees south. Probably doesn't make much difference to SH3 players but thought I would share anyway.

Mercator Projection


Gall-Peters Projection


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Last edited by Captain Nemo; 11-01-11 at 06:25 AM.
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Old 11-01-11, 05:01 AM   #2
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Good observation. I have been myself wondering for a long time if there would be a way to modify SH3 map to make it be in-game a mercator projection. I really hate seeing the grids and the land masses become distorted near the poles, it is quite the contrary of what you see in real charts.
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Old 11-01-11, 08:21 AM   #3
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I am positively sure it is neither of them. It's just a linear relationship between longitude and latitudes degrees on the real world vs. distances in kilometers against the SH(3) equator and GM-line. 1 degree equals 120 km. Measure it, you'll see.

This Gall-Peters projection (wiki) uses the sin-function for the vertical coordinate. The Mercator projection (wiki) uses a combination of natural logarithm and the tan or sin function. Both would make the relationship between RL latitude degrees and SH3 vertical kilometers non-linear. Those do not match up with the linear measurements I made. Besides, likely game-developers avoid these kind of functions if they can. As they are far to computationally intensive. An extra divide or multiply they don't have problems with these days.

Just looking at the shape of land features can be deceiving. I think screen resolution and aspect-ratio (wide-screen) issues might come into play. And to me neither look fitting the Sh3 map.

My proof:

In the game the north tip of the small island north of Iceland (Grimsey) is 7988.8 kilometers from the equator. It is in Google Earth at latitude 66d33m58.55s. Dividing 7988.8 (km) by 120 (km)=66.573333 in decimal notation. In dms-notation this is 66d34m24s The difference is about 850 meters in Google Earth. And 0.01% in relative terms.

Distances near the equator are just as linear, which I leave for you to test.
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Last edited by Pisces; 11-01-11 at 08:33 AM.
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Old 11-01-11, 08:27 AM   #4
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p.s. If you still don't believe, try the coordinate display in the mission editor.
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Old 11-01-11, 09:38 AM   #5
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Pisces thanks for your input which I found most interesting. If I understand you correctly, are you saying that the difference between Google Earth and the SH3 map is only 0.01%?

Forgive me if I have completely misunderstood what you were saying.

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Old 11-01-11, 12:36 PM   #6
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Quote:
This Gall-Peters projection (wiki) uses the sin-function for the vertical coordinate. The Mercator projection (wiki) uses a combination of natural logarithm and the tan or sin function. Both would make the relationship between RL latitude degrees and SH3 vertical kilometers non-linear. Those do not match up with the linear measurements I made. Besides, likely game-developers avoid these kind of functions if they can. As they are far to computationally intensive. An extra divide or multiply they don't have problems with these days.
Isn't the SH3 world flat anyway? I don't understand why it should be computationally difficult to pinpoint the sub on a flat surface no matter what projection it was based from.

Quote:
If I understand you correctly, are you saying that the difference between Google Earth and the SH3 map is only 0.01%?
Only in the vertical. However, it is stretched horizontally at higher latitudes.

At least superficially, it looks like an "Equirectangular" projection so that lines of latitude and longitude are equally spaced.

(not my images)



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