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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2011
Posts: 38
Downloads: 13
Uploads: 0
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Bought SH3 off of steam a few days ago for a fiver, and with a few days off work played it none stop for 3 days while watching the extended version of Das Boot. Decided since i was enjoying it so much, I'd buy SH5 to give it a go.
Now I've looked at the auto targeting thread, but it just turned into a manual targeting discussion. What is this 3 numbered dots crap? Is their any mod that turns it back into the SH3 way of targeting. I never used manual targeting in SH3 as i'm not a fan of trigonometry, and more a fan of the thrill of the hunt, and playing cat and mouse games against destroyers. Also, i'm surfaced, but none of my watch crew are on the bridge, and the uboat is filling with Co2, even though the hatch is open and i can walk around. What's going on? It feels like they've picked some aspects of the game that need streamlining, then went and streamlined them too much. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Welcome to the forums!
Just save and reload to fix the CO2 bug. As for the AutoTDC thing I believe you're stuck with the numbers thing. Just match up 3 with 3 for example. Manual targeting doesn't really use a lot of trig, you can eyeball a bunch of it and there are built in devices, like the RAOBF, which you can find out all information about a ship with. Or just setup 90 degree attacks. ![]() |
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#3 |
Seaman
![]() Join Date: Oct 2011
Posts: 38
Downloads: 13
Uploads: 0
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Ok, found a video with the lock then unlock method, works perfectly. But doesn't work anywhere near as well as SH3. Was much easier to plan larger volleys if you found a convoy, and the notebook would always tell you the speed, so you could leave them and circle around ahead of them out of visual range and know where they'd be when you need met them.
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#4 |
Seaman
![]() Join Date: Oct 2011
Posts: 38
Downloads: 13
Uploads: 0
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My watch crew are pretty hardcore, they don't even come inside for diving.
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#5 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#6 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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What you need is some mods.
NewUIs_TDC_6_8_0 by the darkwraith - Changes the UI to look like SH3/SH4 or the enhanced SH5 the 3 number dots you mention is disabled with this mod, can be enabled by clicking on one of the buttons inside the map will bring up a window where you have stuff you can enable. One mod but I don't know which one but I'm sure its 'Open horizons II' or a mod implemented in OHII where you get the SH3 buttons - identify target, target solution etc. Ive never bothered to use the buttons tho as im too use to the auto targeting method which is this: 1. Aim at ship. 2. Press space bar to lock. 3. Press space bar to unlock. 4. Select turn tdc on (in xo box) 5. Press space to lock. 6. Click on ship type in xo box(tanker etc) this will showRM 7. press space bar to unlock. 8. Aim at any part of ship and fire. Anyways this is my mods list to give you an idea. ![]() |
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#7 |
Seaman
![]() Join Date: Oct 2011
Posts: 38
Downloads: 13
Uploads: 0
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Damn that's a lot of mods.
Currently trying to find the carrier after killing 5 AMC ships. Do carriers launch aircraft to scout areas if they get intel? I'm thinking i might attack a random merchant ship, and hang around in the area waiting for a plane to show up. Then follow it. Most of the time when i see them near the coast, the scent goes cold as i get out to sea. |
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