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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
Uploads: 0
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Trying this mod for the first time, just one question though
How the hell do you open the locks I keep crashing in to the bloody things ![]()
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#2 |
Rear Admiral
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They open and close on their own schedule, not on demand. You just have to watch and wait. The red/green lights should give you a clue as far as timing but more than likely you will have to stop and wait for one side to open so you can get in, then stop and wait for the other side to open so you can get out.
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#3 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
Uploads: 0
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OK thanks frau kaleun I will slow down stop and wait for them to open. (and try not to damage U-124 in the process
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__________________
Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#4 |
Rear Admiral
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No problem, they do take some getting used to. I've killed my entire crew and lost my boat by getting it smooshed in a closing gate.
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Beware of the scrap baling press !
![]() . Last edited by SquareSteelBar; 10-24-11 at 11:44 AM. Reason: Just came to know the ambiguity of 'Junk Press' - sorry for that |
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#6 |
Eternal Patrol
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Yeah. In real life you would wait for their signal, and procede into the lock at 1 knot, and they would wait for you to stop and then close it, and open the other one.
The game won't allow that kind of intelligence, so it's on a timer. It stays open for about a minute, then it takes another minute before the opposite gate opens. You have to move faster than 1 knot or get squashed, and you have to stop before you hit the other gate. Troublesome, but still pretty cool to watch. Wilhelmshaven has red and green lights to tell you what to do, but I've found it better to not wait for the light but procede as soon as you see the gate opened wide enough. On the other hand, the Kiel Canal has signal flags that run up and down their poles - a green & yellow flag tells you the gate is about to open, and a green flag runs up to tell you it's time to go. A red & yellow flag warns you that time is short, and the red flag tells you you're in trouble if you're still in the way of the gate.
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