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#1 |
Swabbie
![]() Join Date: May 2009
Location: West Yorks UK
Posts: 7
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Noob Struggling in Tutorials
Hi,
I am trying to complete the torpedo practice/tutorial and when it starts Im usuually too close to a Japanese Mogami class and cant catch it. Im too close and play catch up until it leaves me behind and I get fed up chasing then give up. Any ideas ? Still in sub school for a while yet . Swordfish12 |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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Those tutorials pretty much suck as you are too close. The next one is even worse. The best thing to do is just forget the training tutorials and just start a single mission.
Hellcat is a good one. Don't worry about the mission objective. Just plot a course to the Luzon Strait and patrol between the strait and Manila, you're sure to find something there to shoot. You will have Radar so finding a target is easy. Once Radar picks up a target save the game so you can replay it till you get the hang of plotting it's course and getting it's speed. To get course wait till the radar target jumps(Radar updated every 20 seconds) When it jumps start the stopwatch and than mark an X on the target. Wait 3 minutes and when the target jumps at 3 minutes mark another X. I do this three times (9 minutes) and this will give you a very good speed and course. Draw a line through the X's and that will give the course. Extend that line about 15 miles and than you can figure out a good place to intercept it. Plot your course to put you about 1500 yards off the target's course at about a 90° angle or a little less. For speed, measure the distance between the first two X's and that distance divided by 100 is the speed. 1000 yards = 10 knots, 500 yd. = 5 knots etc. Most ships in the game will maintain that speed so you have 1/3 of your firing solution already. You know where it will be when you intercept it so you can get a pretty good estimate on the AoB 2/3 done and you haven't even seen the target yet. All you need is range and bearing. Get this with the steadimeter when it get close and you're all set to shoot. Input speed first, than AoB(estimate) and last range and bearing. Check the firing solution on the attack map. The white X is torpedo impact and should be right over or very close to the target and should stay there, if it doesn't than adjust your data as needed. If the X is too long or to short take another Steadimeter reading. If the speed is off the X will move ahead or behind the target. If AoB is wrong the X will slowly drift off target. Keep replaying the target till you see what is going on and than you'll get better as you get more practice. Clear as mud right ![]() If you have problems just post here and we will see what we can do. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Swabbie
![]() Join Date: May 2009
Location: West Yorks UK
Posts: 7
Downloads: 1
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magic452,
Thanks for the tips. It sure is frustrating starting so close to the target and then having to slowly wait until its far enough away to not spot your sub when I surface. Then its a chase scenario and Im finding it hard to catch it . Thats even before I even think of firing at it. I'll try the single mission "Hellcat" as suggested and see how I get on. Thanks for your help Swordfish12 |
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#4 |
Swabbie
![]() Join Date: Sep 2011
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I've been having trouble getting the hang of plotting courses, firing, etc. This explanation is great! I'm gonna give Hellcat a try as well.
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#5 |
Ocean Warrior
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Location: Notify command we have entered the Grass Sea
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In the training mission with the Mogami, you should not have to surface. As I recall, the Mogami is doing nine knots (maybe 12 kts?) Set up for a broadside shot. Set the Aob at 90 degrees port, set speed at 9 kts., and range at maximum distance. Do not turn on the PK (the button that turns on the red light.) When you enter the data in the Attack Dial (upper right of screen), double click the button on the Dial to send the data to the TDC. Fire when the Mogami passes 350 degrees on the periscope (that is referred to the point where the target crosses the "wire.") Set the torpedeos to run shallow to make sure they do not run under the target. The TDC will calculate the lead angle the torpedoes will run to hit the target. They will impact the target around 0 degrees on the scope.
I haven't played the tutorial for a LONG time, so I think this is the correct way to attack the target. |
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#6 |
Swabbie
![]() Join Date: May 2009
Location: West Yorks UK
Posts: 7
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Ok,
Thanks for the guidance and advice. Im going to have to read up again on Aob and inputting data , not really done it before except in the tutorial and even then I messed up. I will need to read up on the Steadimeter as well. Seems there is so much to remember whilst the enemy ship steams past and I end up rushing everything, missing my shot and saying "stuff it , I'll get the next one " ![]() Swordfish12 |
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