![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Aug 2011
Posts: 16
Downloads: 539
Uploads: 0
|
![]()
When I install FM Interiors and attempt to start a career, CTD, but everything works fine in academy or single mission. At first I though it was just through SH3 Commander, but it does the same in SH3 itself.
There are the mods I have activated in case anyone sees a conflict that I am missing. SH3 Commander GWX - 16km Atmosphere GWX - Captain America's Officer Icons GWX - English Nav Map and Grid Refs GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Lite Harbor Traffic GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Fubars harbor personnel DBSM for SH3 GWX - Alternative Flotillas Radio Deutschland No continuous 'Ship spotted' V1.2 for GWX3 SH3Speech_GWX WB's SH3 Cmdr Mod v0.7 WB's Warning Orders WB's Patrol Orders - North Atlantic WB's Patrol Orders - North Atlantic (VII North) WB's Patrol Orders - North Atlantic (VII South) WB's Patrol Orders - North Atlantic, Nörd Atlantik, L'Atlantique du nord WB's Patrol Orders - Type II, Typ II, Type II WB's Patrol Orders - VII North, VII Nörd, VII Nord WB's Patrol Orders - VII South, VII Süd, VII Sud RealNavMod new sextant U-Boat 1.2 For SHIII 1.4b RadioMessage - TypewritterOnly 1. WB's Deck Gun Range 2. WB's Decks Awash 3. WB's Fuel Economy GWX - Open Hatch Mod Rbs1_SH4_Effects_GWX_30_71 WAC - Rafael Integrated Menu WB's Mid-Patrol Radio Orders GWX b25_Louder_Diesels_Louder Knotspeed Evan82's Uniforms II Thomsen's No Instant DeathScreen Mod V1.3 Aces' Combined SH3.SDL Files v2 Improved Wave Textures ACM v1.1.0 Core Files MaGui 3.4 |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
|
![]()
Try without GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
and heavier mods. If you have 4g of ram and more, plus the 4g patch of sh3, disregard my statement! |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
What are your system specs? Mine is old and I have to pick and choose very carefully.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
My first suggestion would be to disable the Merged Campaign, since this greatly increases the demands on your system by loading all scripted traffic in all possible theaters of operation in the SH3 world. Unless you are moving back and forth from one to another on a regular basis in the course of a single patrol, it adds nothing to your gameplay experience but can easily max out your system's resources if you have a lot of other mods enabled.
Second, if you are using FM New Interiors (or DD's Open Hatch, for that matter) you don't need GWX Open Hatch since open hatches are already included with FM & DD's interiors. Third, I don't know if the order you posted your mods in is the same order in which you enabled them - but if so, I'm pretty sure the instructions for GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 indicate that it should be enabled first, before you enable any other mods you're going to use. Also, if Rbs1_SH4_Effects_GWX_30_71 is Racerboy's damage effects mod, it may conflict with GWX Enhanced Damage. FM New Interiors itself will also conflict with GWX Integrated Orders unless you have done the recommended manual edits to your commands_xx.cfg files as noted in the FMNI documentation, rather than just letting one mod overwrite the commands_xx.cfg files of the other. |
![]() |
![]() |
![]() |
#5 |
Watch
![]() Join Date: Aug 2011
Posts: 16
Downloads: 539
Uploads: 0
|
![]()
Thanks for the replies, but no luck. The strange thing is that it only happens in career mode, either through SH Commander or through SH3 itself, everything works fine in academy or single mission mode. I thought it might be the pull on the system, but I have 6GB RAM and ATI Radeon HD 4200 card, and AMD Anthlon X4 2.80GHz processor.
|
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]() Quote:
Even with 6 gigs of RAM on a 64-bit system, the game can only use 2 gigs of RAM max unless you've added the patch that lets it use more. In my experience crashes in career mode even though everything works fine otherwise are not all that unusual... in the single missions and tutorials you are loading a predefined scenario with specific objectives and targets and I can only assume this means that the game only loads what it needs for that. In career mode you are loading the entire SH3 world as defined by your campaign files, which can make a huge difference. If you haven't installed the patch, I would do that first and see if it makes a difference. |
|
![]() |
![]() |
![]() |
|
|