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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2011
Posts: 9
Downloads: 26
Uploads: 0
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Hello everyone,
Firstly let me break the rules by immediately going off topic on my own thread and saying a massive hello, this is my first post of many in this community. I would also like to say a thank for all the help you gave me when playing SH3 although you never knew it, i was lurking silently in the background reading your forums and gleening hints and tips from you all ![]() Ok now back on topic. I played SH3 for a while. years ago and really liked but the world of MMO's pulled me away and i started playing Lord of the Rings Online. A week ago whilst trawling through Amazon.co.uk i come across a copy of SH5 for a few pound and was suddenly transported back to my SH3 days and in a moment of nostalgia bought it. It arrived a few days ago and after the initial shock at seeing the massive changes that have occured in my absence i was immediately sucked back into the SH world. Now i know these games are never perfect upon launch, in fact it can often take several years to get them ship shape, this is part of the appeal for me strangely enough. I also know that you hard working people put a lot of time, effort and love into making fantastic mods etc to improve the game for everyone else. So here is my question and the reason for this thread. What, in your expert opinion, are the essential mods for Silent Hunter 5 and why? Now i know its based on personal preference and game play style. Well i dont exactly play on the most realistic settings, in fact if it creeps up beyond 30 % im bricking it. I do however like beautiful graphics, additional missions, history and atmosphere, (i remember a mod years ago which would allow you to listen to actual radio broadcasts on your radio as and when they happened if you tuned in on the correct dates - things like that are right up my alley!). Oh and something to stop the crew spinning around when im talking to them would be nice. Thanks Brodie. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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hi, and welcome!
...allthough you already seem to feel at home for a while. ![]() I guess you are a little overwhelmed by all the mods outthere, as I am. I too bought the game recently, and after I finally finished a new gaming-rig this weekend, I'm about to submerge into SH5. After spending some time in the mods-section, I think it's wise for you to go have a read here: - 1st, a list of mod-loadouts that players have posted. - and 2nd, 2 links to a couple of larger super-mods, that are a collection of great stuff that modders have created: Magnus Opus (MO) AVC 2 happy hunting!
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#3 |
Watch
![]() Join Date: Aug 2011
Posts: 30
Downloads: 2
Uploads: 0
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Hey Brodie,
seems like a number of us new Kaleun's have had the same experience (seeing the screenies prompting impulse buy of discount-bin SH5). I've tried TheDarkWraith's Magnum Opus mega-mod + his New UI mod but stopped using it because I found the AI too rigorous for my taste (I've since discovered that they can be toned down to be much less aggressive). MO is a comprehensive mod pack and well worth giving a try. I've currently using Obelix's AVC 2 mod pack and really like the way everything is presented... more "period" than MO, but it's a matter of subjective taste. I'm not into very high difficulty settings, so perhaps try AVC first and see how you like it. I haven't tried up Open Horizons yet (I want to give the stock career a full run-through first) but it looks like another "must have" on the mod list to me. Other than that, I like the Critical Hits mods for torps and guns which, to me seems to implement a more realistic range of torpedo and shell damage. The nice thing about JSGME is that it's fairly easy to come up with one's own "mod soup". ![]() Happy hunting, C_G |
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#4 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#5 |
Sailor man
![]() Join Date: Aug 2011
Location: In scapa flow sinking your battleships
Posts: 49
Downloads: 50
Uploads: 0
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First off welcome.
I am also recently playing sh 5 and have had a few headaches re- mods, i wont play without them though so sticking to it,apparently it seems theres a correct order to install some mods so it might be worth asking/researching what order to install youre chosen mods. Other than that id say essential mods for me are open horizens II ,magnus op,churchs nav map,critical hits >torpedos,equip upgrades,ohII light campaign radio messages and finaly newui`s by the dark wraith. Without these i probebly wouldnt play so its worth saying thanks to the modders for thier efforts,im planning on adding more mods some enviroment mods and such but i want to get my current mod soup stable first, with some ( see a lot ![]()
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Worst Silent hunter player eu |
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#6 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Welcome aboard at last
![]() I'm keeping an eye on this one, as I bought SHV several months ago and haven't actually done anything but the training ![]()
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#7 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Install orders can be checked for validity with TDW's SH5 Validator:
http://www.subsim.com/radioroom/showthread.php?t=186975 If you're using any combination of IRAI, FX Update & TDW's New UIs, they should be installed in that order. The rest of it is just common sense for the most part - remember that whatever is installed later will overwrite any earlier versions - so if you install two different wave mods, for example, you'll only see the effect of the last one, as they both use the same file and the last will overwrite the first. In terms of 'must have' mods, opinions differ of course. I have a list in my sig containing the mods I'm running at the moment, in the right order, and Sober and Mia both have good lists too. For quick reference, all of these I consider essential: Magnum Opus IRAI FX_Update 019 New UIs with TDC 6.7.0 Open Horizons II campaign mod Dynamic Environment pack I also really favour KZS' Hull Wetness mod, Vorkapitan's Enhanced Caustics and Mia's Real Sink. All of these can be found in the Mods forum with a little searching. Finally, you'll also need TDW's SH5 Exe patcher regardless of what mods you use (this fixes the broken Hydrophone), and the D3D Antilag file that improves fps. Neither of these last use JSGME, just follow the instructions included: http://www.subsim.com/radioroom/showthread.php?t=181433 http://www.subsim.com/radioroom/down...o=file&id=2871 ![]() |
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#8 |
Nub
![]() Join Date: Sep 2009
Posts: 2
Downloads: 39
Uploads: 0
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Hello,
Just got into using the mods. Quite overwhelming. Regards Huovi |
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