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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2011
Posts: 11
Downloads: 27
Uploads: 0
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Hello there, I am as the title suggests new to subsims. I was playing SH3 not long ago, and recently picked up the 4th one as I saw it on Steam for a few quid. Having not much idea of what I'm doing, I generally play the game on realism settings that I'm sure most of the hardcore fans would laugh at; external views, action cams, easy torpedo mode. I did set limited O2, dud torpedos and the like. So basically, a few questions:
How possible would it be for a total newbie to play the game as it is intended, with 100% realism? It's nice to have the external views and all, the game is good looking, but there's a nagging sense of cheating whenever I play it like an arcade game. I have no idea how the sonar, radar etc works though, so trying to play it on sensors only would likely have me crashed into the walls of the docks at this point. I glanced at the manual, but somehow having it as a .pdf instead of paper in hand puts me off. Secondly, what would people suggest to be required reading/watching? As of now I have only a broad outline of how a submarine works, but when it comes to induction pumps and the reason why a diesel engine would suck all the air out of the ship if left spinning underwater, it's all beyond me. Finally, are mods necessary in people's view? I've seen a lot of people talk about a couple of mods, but it seems futile to extend the complexity of the game if I don't play it properly right now. Phew, sorry for the immense first post. |
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#2 | |||||
Eternal Patrol
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WELCOME ABOARD!
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http://www.maritime.org/fleetsub/ Again, ask all the questions you want. Quote:
And don't forget to ask questions. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Navy Seal
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Welcome!
![]() I would recommend that you start out with mods right away, mostly because they fix some of the fundamental flaws that the game shipped with. Just be careful to learn what they do and how they work - for example if you start with Trigger Maru, you'll definitely get a fuller experience, but it's also more difficult than the default game by design (i.e. enemy destroyers are merciless and effective, planes will make your life hell anywhere near enemy land). So it's best to be ready. I wouldn't go with 100% at the start, but don't be too afraid of the difficulty either. The main things that I would not get over-confident about at the start is disabling the external camera and enabling manual targeting. Those are really the only two things that make 100% substantially more difficult than easier settings. Manual targeting and situational awareness are two things that take a lot of practice, and you might get bored of just endlessly practicing them without jumping into a campaign. Everything else you can learn by just reading manuals, forums, or asking questions from players here. So you might want to tick those two settings down for starters, and spend some time watching how things work from the outside rather than being 'trapped' in your sub with a complex set of targeting dials you don't have a good feel for. So in summary: I think mods are good at the start, but be sure you choose wisely and read how they work first; and while you can start at 100% difficulty, I'd recommend starting with difficulty on high except for manual targeting and external views. |
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#4 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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CCIP has some good advice there but one thing I would add is limited fuel.
It's a game changer if you've been using unlimited fuel. All the others are pretty easy to get use to. Might leave dud torpedoes till later as well, can be very frustrating to a beginner. As far as mods go, this depends on the individual. I played stock for quit some time and only added mods when I really have a good feel for the game. One very good one to start with would be Game Fixes Only GFO. It is the stock game but with most all the smaller bugs fixed. When you add one of the supermods you can really see the difference. Go at your own pace and don't worry about what the 100% think as they were all in your shoes not all that long ago. Play the way you want to play. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#5 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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Welcome abroad.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#6 |
Swabbie
![]() Join Date: Sep 2011
Posts: 11
Downloads: 27
Uploads: 0
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Thanks for the friendly welcome and replies all. What are these bugs and flaws the mods fix exactly? I never noticed anything blatantly broken, perhaps through lack of experience?
100% isn't exactly my goal, I'm just fascinated with the idea that players can have first-person only views and know where they are, where the enemies are, and attack them simply through radar or sonar. At the moment it feels like blatant cheating, using the external camera to zoom over the water and spot targets. I've been playing it very arcade-y despite the difficulty being 50 or so, zooming about and taking laughably poor shots even with the easy aiming being on. It's fun, but the most tense moments have been the more realistic moments in the game, like when two destroyers tried to depth charge me so I crash dived and slipped away with silent running. The 'real' parts like that are what keep me coming back, so I'd love to play it as was intended. I'll have a proper read through the manual and come back when I understand more about it. I'll soon be hitting the sea floor and crashing into docks blind whilst torpedoing my own team mates! |
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#7 |
Rear Admiral
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They're many bugs, some effect play, but many relate to the sub itself.
You could look at a mod like GFO and he should list the commom bug fixes. I'm in the camp of using mods right away, why eat a hot dog when you can have steak. The graphic improvements alone are worth it. Just remember you'll have to relearn the game somewhat when you move to a supermod like TMO. Most mods like TMO have a pdf file that you can download and read and compare changes. |
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#8 | ||
Eternal Patrol
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There are many more, but those were the first ones that came to mind. Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Watch
![]() Join Date: Sep 2011
Posts: 26
Downloads: 19
Uploads: 0
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One specific tip, if the deck watch spots a plane then dive, sharpish! Good luck. |
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#10 |
Swabbie
![]() Join Date: Sep 2011
Posts: 11
Downloads: 27
Uploads: 0
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Cheers for all the help! Whenever I had a plane spotted overhead I'd always man the flak guns and shoot it down... is that against common sense? Using sharp turns, I could generally avoid easily any bombs thrown my way.
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