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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Hi SH4 shipmates ,
Most of you guy's are probably aware that we are working on megamod for SH3 but some recent discussions raise the point that SH4 would be more appropriated to render our high quality vision of the dream sim we all want to see. So i am opening this thread to start the discussion on the major porting aspect we will have to deal with ex; Harbor integration, u-boat integration, campaign elements etc. Keep in mind that i didn't follow closely the modding community of SH4 so many thing are still new to me regarding what have been done so far to implemented all SH3 elements in SH4 structure. Also we would be more than happy if some of you experienced modders are willing to join our team, we have plenty of resources to offer like advanced video tutorials and extensive reference material and assets. We also have a complete website with private chat and member folders etc. Awaiting your constructive comments and feedback. ![]() Best regards Hans |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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i think, it is important to have lurker and drakkhen onboard, hans. they already created some important stuff, regarding the atlantic theater and its campaigns, harbor layouts, etc. so there already is a base we could start from.
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#3 |
Pacific Aces Dev Team
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Porting 3D models is quite straightforward, IIRC Ducimus enabled all the harbours of SH3 almost by dropping the files into Sh4. Conversion of units isn't difficult either, and the campaign is already very well done by lurker in his "Operation Monsoon" mod, which also added lots of UBoats (Including working minelayers), etc.
You also have already a great environment mod, and the only big difficulty -which was the interface- was overcomed by karamazovnew, who provided an excellent, usable and very professional and fitting GUI. Quite frankly, adding all the HAHD stuff to the existing combo and polishing the game to the end would be friggin awesome, and probably quite superior to SH5. Heck ... what are we waiting for? ![]() ![]()
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One day I will return to sea ... |
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#4 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
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Downloads: 389
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#5 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi shipmates,
It seem that the SH4 community is dead or close to it because nobody seem enthusiastic about our proposition. Best regards Hans |
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#6 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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Hello Hans! This project sounds really great!
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U-552 Tiger IDF |
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#7 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
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Hans, you have to realise that there is a huge gap between the SH3+GWX3.0+SH3COMMANDER and SH5 u-boat simers. IF you can achieve the "SH4 Atlantic predator anabiosis" then MOST of the "SH3 lovers" and "SH5 haters" will follow your vision instantly...
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#8 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Yes the goal is to make what everybody want from Sh3 in SH4 with the extra bell and whistle aka more advanced shader and technologies. SH5 would required way to much time and effort to bring it close to SH3 spirit and like i say even if some features look good there is still a tremendous amount of work to even getting close to the SH3 quality. Also by today standard SH4 can be run by almost any computer but not SH5 with this one you need a killer rig to just enable the water effect! So SH4 should be the road to glory not without the effort. Best regards Hans |
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#9 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
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Yeap... That's the spirit mate...
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#10 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
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![]() ![]() ![]() ![]() ![]() ![]() W.I.P. by Tomi099 ![]()
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#11 |
Stowaway
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Hans , I support your choice, I only hope that you will drag more modders around your team this way. Revival of GWX4, under a different name? Or maybe refine OM with Lurker's help, cause we're talking about U-Boats here, right?
One last thing: Should I bookmark this thread? The things are moving here, right? |
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#12 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Yes if we can have Lurker on our side it would become the most played version of the SH serie for a couple of years ahead. Let's just hope some folks in the SH4 community are interested to work in a real team effort to get our ultimate goal a reality. Best regards Hans |
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