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Old 09-05-11, 01:13 AM   #1
fromhell
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REL; one torp one ship + sort of IX BOAT MOD

Otto Kretchmer, i think, said one torpedo, one ship, or something like it.
vanilla torps are to underpowered, so i have tweaked them so now only to about 15,000 tons should you start thinking of 2, or maybe even 3 for something really big.
JSGME ready.

hope you enjoy and good hunting

http://www.subsim.com/radioroom/down...o=file&id=3366

fromhell


new version of torp v001a
less power but will still sink a 7000tonner, but youll have to wait afew mins.
http://www.subsim.com/radioroom/down...o=file&id=3451


i got fed up with running out of torps or fuel, so i made this very simple mod. 22 torps + ranges from 8700 miles [7a boat] to 8700 [7b] 11000miles [7c] and 11400 mils [7c/41].
i put the extra torps internal because i got fed up with loading one at a time while on surface.[ sorry cant skin, will have to wait till some one better than i].

sort of IX BOAT MOD v1a
http://www.subsim.com/radioroom/down...o=file&id=3452


enjoy.

Last edited by fromhell; 12-28-11 at 11:19 AM. Reason: a thought
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Old 09-05-11, 03:01 PM   #2
Magic1111
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Quote:
Originally Posted by fromhell View Post
Otto Kretchmer, i think, said one torpedo, one ship, or something like it.
vanilla torps are to underpowered, so i have tweaked them so now only to about 15,000 tons should you start thinking of 2, or maybe even 3 for something really big.
JSGME ready.

hope you enjoy and good hunting

http://www.subsim.com/radioroom/down...o=file&id=3366

fromhell
Hi !

Thanks, IŽll give your MOD a try !

Currently I use this MOD: http://www.mediafire.com/?4botg3dbxnwxx6g

Please can you explain me the difference between the both MODs ?

Best regards,
Magic
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Old 09-06-11, 06:11 AM   #3
fromhell
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Quote:
Originally Posted by Magic1111 View Post
Hi !

Thanks, IŽll give your MOD a try !

Currently I use this MOD: http://www.mediafire.com/?4botg3dbxnwxx6g

Please can you explain me the difference between the both MODs ?

Best regards,
Magic

well with Critical Hits, its amatter chance whether you will inflict critical damage to your apponent with any torp that hits.
when using Critical Hits mod i actually hit a small 7,000 ton merchant with 4 torps, only the last one doing critical damage and sinking it. HMS Barham, a battleship was hit by 3 torps and sank.
with my mod, the torps are powerfull enough to sink most merchants with one hit, a battleship ,it will probably take about 3.
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Old 09-06-11, 06:27 AM   #4
Magic1111
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Quote:
Originally Posted by fromhell View Post
well with Critical Hits, its amatter chance whether you will inflict critical damage to your apponent with any torp that hits.
when using Critical Hits mod i actually hit a small 7,000 ton merchant with 4 torps, only the last one doing critical damage and sinking it. HMS Barham, a battleship was hit by 3 torps and sank.
with my mod, the torps are powerfull enough to sink most merchants with one hit, a battleship ,it will probably take about 3.
Okay, thx for explanation !

Best regards,
Magic
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Old 10-02-11, 06:13 PM   #5
skavenuk12
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This is great, thanks!
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Old 11-29-11, 03:53 AM   #6
fromhell
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your welcome.

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Old 02-23-13, 05:36 PM   #7
kz80
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This certainly helps! Tired of sinking ship with 3 torps!

Quote:
Originally Posted by fromhell View Post
Otto Kretchmer, i think, said one torpedo, one ship, or something like it.
vanilla torps are to underpowered, so i have tweaked them so now only to about 15,000 tons should you start thinking of 2, or maybe even 3 for something really big.
JSGME ready.

hope you enjoy and good hunting

http://www.subsim.com/radioroom/down...o=file&id=3366

fromhell


new version of torp v001a
less power but will still sink a 7000tonner, but youll have to wait afew mins.
http://www.subsim.com/radioroom/down...o=file&id=3451


i got fed up with running out of torps or fuel, so i made this very simple mod. 22 torps + ranges from 8700 miles [7a boat] to 8700 [7b] 11000miles [7c] and 11400 mils [7c/41].
i put the extra torps internal because i got fed up with loading one at a time while on surface.[ sorry cant skin, will have to wait till some one better than i].

sort of IX BOAT MOD v1a
http://www.subsim.com/radioroom/down...o=file&id=3452


enjoy.
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Old 02-23-13, 06:00 PM   #8
Fifi
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Quote:
Originally Posted by kz80 View Post
Tired of sinking ship with 3 torps!
Desable AI crew damage control in TDW patcher.
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Old 02-23-13, 08:21 PM   #9
GT182
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To make it clear, you cannot sink all ships with one torpedo with this mod. Doing so with one for any ship is a hit or miss kind of thing. And the bigger the ship less chance of one torpedo putting it down.

I'd use this mod in conjunction with the Critical Hits 1.1 torpedo or 1.2 mods. The One Torpedo and Critical Hit mods together seem to me to work the best.

Now to also note that I have sunk a Renoun Class Battleship with one torpedo. It must have hit the sweet spot.... ammunitions bunker. And also note that it took me 4 torpedos to sink an aircraft carrier and some lesser merchant ships.

So be prepared to use more than one torpedo. If you think you need more use them. But if you think you can take on a merchant, tanker, or troop carrier after nailing them with one torpedo and want to use the deckgun then do so. But only if you know they're unarmed or you can put them down before they do you. Besides, the deckgun is a good way to save your torpedos. It's all a crap shoot.
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Old 02-24-13, 11:46 PM   #10
GT182
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Having said what I did above, I need to make another exception to how I thought these 2 mods work together, and one torpedo shouldn't sink the big ships.

11/25/39 south west of Cherbourgh. Just returning from a North Western Approaches patrol by going thru the Channel back to Wilhelmshaven. Happened across a Task Force escorting a Glorious Fleet Carrier heading SW. All that was left of our torpedos was 2 T/V-G7es acoustic torpedos.... 1 in the fore and 1 in the aft tubes. Fired tube 1 and stopped our engines. Torpedo went into search mode and picked up the carrier. Not sure what happened but it went for the engine room noise and then forward towards the bow and blew up midcenter of the ship... depth was a 6.9 meters. This lone torpedo sank the carrier. I've never seen that before. Another successful crap shoot.
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Old 03-07-13, 10:08 PM   #11
Troutish
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is there some way to get this mod so its not a PHP file? not sure what to do with those
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