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Old 08-23-11, 03:40 PM   #1
reaper7
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Default Looking for info on TDC use

Hi Guys working on a project and need some info on how the Real TDC worked to see its possible to implement into my project.



1: I think this is the Impact Angle (Not implemented in SH3)

How does this dial work, that is from what data does it get its calculations does it use a formula to calculate the angle the torp will hit a target from the torpedo track and the targets bearing and course?

The reason I ask is I'm going to try to simulate this dial from values known to us from other dials etc if possible.

2. Any idea what this dial is and its function?

3. The Salvo Angle - here appears to use a 0 to 25 degree angle for both Port and starboard - How did this work compared to SH3 implementation of just 0 to 20degrees?

Thanks Guys

Last edited by reaper7; 08-23-11 at 06:19 PM.
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Old 08-23-11, 04:11 PM   #2
sharkbit
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1 looks like the AOB angle. It is used and can be set in SH3.

2 looks like the target speed dial. It is also settable in SH3.

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Old 08-23-11, 06:11 PM   #3
reaper7
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Quote:
Originally Posted by sharkbit View Post
1 looks like the AOB angle. It is used and can be set in SH3.

2 looks like the target speed dial. It is also settable in SH3.

Hi Sharbit, thanks for reply.

No 1 is definitely the Impact or Track Angle - but I'm unsure as to how it works, anyone got a diagram of what this does in relation to the Torpedo Solution.

The Target Speed is the dial between 1 and 3 with the Torpedo speed Inner dial. I'm unable to find any info on the bottom left dial (2 in pic) it appears to go from 0 to 60 and have a continuous rotation needle.
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Old 08-23-11, 06:25 PM   #4
Wolfstriked
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Salute Reaper. Great to see you still at it.Are you still building new ships?
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Old 08-24-11, 03:11 AM   #5
makman94
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Quote:
Originally Posted by reaper7 View Post
.....

No 1 is definitely the Impact or Track Angle - but I'm unsure as to how it works, anyone got a diagram of what this does in relation to the Torpedo Solution.

.....
hi Reaper7 ,

the impact angle is calculated through two angles the (Aob at bearing 0) and the (Gyroangle)

in the case that is drawn at the following pic we have : (Aob at bearing 0) = (Gyroangle) + (Impact Angle)

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Old 08-24-11, 04:35 AM   #6
Wolfstriked
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Sweet stuff Makman Your drawing works perfectly to illustrate.
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Old 08-24-11, 01:21 PM   #7
reaper7
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Quote:
Originally Posted by Wolfstriked View Post
Salute Reaper. Great to see you still at it.Are you still building new ships?
Hi Mate, still around alright , working on a longterm project at the moment.
Deatils will be a few months away yet though.
On a bit of a break from ship building - Have one 1/2 finished and hope to get back to it soon.
Also trying to get my SH5 Mod finished up too .

Quote:
Originally Posted by makman94 View Post
hi Reaper7 ,

the impact angle is calculated through two angles the (Aob at bearing 0) and the (Gyroangle)

in the case that is drawn at the following pic we have : (Aob at bearing 0) = (Gyroangle) + (Impact Angle)

Excellent Makman, that explains it perfectly, true what they say 'A picture paints a thousand words'.
Easier than I expected using the law of the triangle being 'all angles equal 180' the Impact angle can easily be worked out.
Cheers Mate, I'll see whats possible to get this working in SH3.
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Old 08-24-11, 02:30 PM   #8
Wolfstriked
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Reaper you TEaSE............. Its ok though.So this dial be useful in telling you if the torpedo will hit in the recommended angles.....pretty kool.
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