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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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Hi Guys working on a project and need some info on how the Real TDC worked to see its possible to implement into my project.
![]() 1: I think this is the Impact Angle (Not implemented in SH3) How does this dial work, that is from what data does it get its calculations does it use a formula to calculate the angle the torp will hit a target from the torpedo track and the targets bearing and course? The reason I ask is I'm going to try to simulate this dial from values known to us from other dials etc if possible. 2. Any idea what this dial is and its function? 3. The Salvo Angle - here appears to use a 0 to 25 degree angle for both Port and starboard - How did this work compared to SH3 implementation of just 0 to 20degrees? Thanks Guys ![]() Last edited by reaper7; 08-23-11 at 06:19 PM. |
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#2 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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1 looks like the AOB angle. It is used and can be set in SH3.
2 looks like the target speed dial. It is also settable in SH3. ![]()
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#3 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
No 1 is definitely the Impact or Track Angle - but I'm unsure as to how it works, anyone got a diagram of what this does in relation to the Torpedo Solution. The Target Speed is the dial between 1 and 3 with the Torpedo speed Inner dial. I'm unable to find any info on the bottom left dial (2 in pic) it appears to go from 0 to 60 and have a continuous rotation needle. ![]() |
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#4 |
Grey Wolf
![]() Join Date: Apr 2011
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Salute Reaper.
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#5 | |
Hellas
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![]() Quote:
the impact angle is calculated through two angles the (Aob at bearing 0) and the (Gyroangle) in the case that is drawn at the following pic we have : (Aob at bearing 0) = (Gyroangle) + (Impact Angle) ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#6 |
Grey Wolf
![]() Join Date: Apr 2011
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Sweet stuff Makman
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#7 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() Deatils will be a few months away yet though. On a bit of a break from ship building - Have one 1/2 finished and hope to get back to it soon. Also trying to get my SH5 Mod finished up too ![]() Quote:
Easier than I expected using the law of the triangle being 'all angles equal 180' the Impact angle can easily be worked out. Cheers Mate, I'll see whats possible to get this working in SH3. ![]() |
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#8 |
Grey Wolf
![]() Join Date: Apr 2011
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Reaper you TEaSE.............
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