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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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Project link (development snapshot)
![]() An online tool that allows you to track your (and other player's) campaign status in real-time, on an interactive map, and provides a visual way of downloading custom missions. Status: brainstorming, specifications Some features I'm looking forward to implement: - integration with TDW's UI mod (eg: sending in-game report to BdU updates your position on the map and the details of the patrol so far) - integration with SubSim forum - historical patrol report generator - download custom missions via map - implement a custom google map based on a world-wide Kriegsmarine map if possible (will require a high resolution kriegsmarine world map) - given the asynchronous player experience: adding a time-frame selector -any other thing you think should make it in, post away Last edited by aergistal; 08-23-11 at 02:15 AM. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Sounds like a brilliant idea, being able to track our careers on a global subsim map! Look forward to seeing it in action
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#3 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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+Automatic in-game report to BdU with the possiblity to make manual inputs like ...
- position - Art of positioning (DR, Celestial Fix, Coastal-Fix, ...) - Remarks + Using the international notation conventions for course-plotting like ![]() Last edited by ETsd4; 08-21-11 at 12:39 AM. |
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#4 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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This could open up a massive side game, if someone would would like try it. They could be bdu. Send players orders, and have thhe players send back position reports and such. That would be interesting.
I look forward to your progress.
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#5 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i dont know how far the scripting possibilitys inside the engine are, but would`nt it be possible to spawn groups on the fly, using downloaded orders/information in the background while playing ?
would it also be possible (but this is only a dream) connecting a multiplayer game based on this on the fly exchangeable informations while playing the campaign game ? i would love having a campaign where iam able to invite other campaign players via a BDU position message to form some kind of "wolf pack online" ![]()
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Stormy...... |
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#6 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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sounds interesting! any pics?
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#8 | |
Black Magic
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![]() Quote:
He also mentioned that there's possibly another way it can be done (something about the campaign files - editing them while the game is running because they are read when needed) but again he never got back to me. |
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#9 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() Quote:
...you mean triggerable campaign layer`s (or triggerable scripted layers), which will be read from the engine when triggered ? well... if i renember correctly, the campaign should be dynamic allready, like spawning hunter/killer groups if you hunted to much in an area... the question is then, how and where those "dynamic layers" are triggered ![]() ...then, if a another human player moved into the transmitted active operating area, a layer could be generated using a german ai sub, including fitting coordinates and course, spawning close enough beeing able to pick up the enemy and engage. ![]()
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Stormy...... |
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#10 | ||
Chief
![]() Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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Status update: development snapshot
I went with the KM look and feel and geo-referenced the KM grid map on top of Google Maps. I noticed some errors with the KM map in the Canada - Southampton Island, Hudson Bay area. Either the original map has some errors or the ocean level has raised. Or both. To enable / disable the grid click on the Planquadrat Quote:
See the link in this post for a very early version. Quote:
The journal map looks very good! Can you overlay the grid and other info like ports etc? Last edited by aergistal; 08-23-11 at 01:22 AM. |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this looks really nice, man! great idea and great conversion! respect for this...
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#12 |
Eternal Patrol
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As do I. Something similar has been going on with SH3 for several years now.
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#13 | |
Black Magic
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![]() Quote:
![]() If others have ideas as to using this information I'm encoding in the ship's journal for something please post your ideas in my UIs mod thread. |
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#14 |
Swabbie
![]() Join Date: Sep 2011
Posts: 6
Downloads: 107
Uploads: 0
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New here but would it be possible to do a vatsim type server probably already been answered
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#15 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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lol.....had a VA on vatsim, Stormchaser cargo. Ended up in a heatet debate with a "tower" dude was awsome lol......
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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Tags |
bdu, online |
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