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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I really like sneaking into ports and attacking ships there at the end of my patrol to use my last torpedos. But if I do it at night, and stay very deep on the way in I get past the destroyer guards easy.
Once I'm in the port itself there is no guard except deck mounted and shore guns, so at periscope depth at night it's kind of too easy. Can we make it harder? I run TMO2.2 and RSRD. I saw someone said they added more destroyer patrols and mines etc to ports, it might have been Armistead. Is it easy to do? Can anyone share what they've done to RSRD to make ports harder? Cheers |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
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also interested
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#3 |
Rear Admiral
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I added many sub hunter groups around ports, more dense minefields, etc.
Most go into Truk through the SW shallows, so I put minefields there and shore guns covering every entrance. RSRD has a subkiller group roaming, but rather easy to beat due to it's course, so I keep some DD's at the entrances. Most capital ships are docked near the center islands, so put a subnet there where I could. The only way to get in is and have a chance is from the north entry dived, then you have to deal with some elite rated escorts. Also have a few more plane patrols. Lurker used hand edits with the batch editor, so you need to learn to use that. Last edited by Armistead; 08-08-11 at 12:34 AM. |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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that sounds incredible! You tease us! how naughty...
![]() TMO2.2 and RSRDC compatible by chance? |
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() What is the "batch editor"? |
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#6 |
Stowaway
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Let's just have an "Armistead's Dangerous Ports" mod for TMO2.2/RSRDC hey?
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