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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Speeding up GWX3 loading time
Is there a way of speeding up the loading time of GWX3?.Also,is a lot of this 'lag' caused by the ever increasing number of mods we have installed?
Thanks ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#2 |
SUBSIM Newsman
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Do not think so, as long as you do not have Indian ocean camp....then is can take some more time
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Chief of the Boat
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The answer is yes...the more mods you have installed the more memory is taken up by them.
Remember, the game engine of SH3 is designed in such a way that the complete SH3 world and everything scripted into it are loaded together...therefore your best bet is not to have the merged campaign enabled but rather just the theatre of operations you find yourself in. |
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#4 |
SUBSIM Newsman
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Apparently a misunderstanding on my part,sorry!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Chief of the Boat
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You've certainly nothing to apologise for...at least your trying
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#6 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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You could try the Reduced Campaign Layers mod
http://www.subsim.com/radioroom/down...o=file&id=1536 the idea being that rather than load all the traffic in the world, you just load in traffic for the North Atlantic. Haven't tried it myself though, so I can't comment on how effective it is
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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