![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
Is it possible that I can use the sonar on the surfase at full speed?
USS TUNA (TAMBOR) Henny |
![]() |
![]() |
![]() |
#2 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
The commands:"report contacts,normal sweep,follow nearest sound contact,does not work.
Everytime I get the message "no sound contact". When I use the hydrophone by myself I see contacts. Is there something wrong with my mod list?? My mods are:Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS] TriggerMaru_Overhaul_2 TMO_Update_20_to_21 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Fixed Zero Bomb Load RSRDC Fixed_CD_sonar_RSRDC IJN_Radar_Fix_for_TMO2_v1 TMO_Visuals_for_RSRDC SCAF for RSRDC v502_2.0 TGT DIALS TO PK FIX - TMO Nav Map Make-Over v. 2.0 EAXsoundsim_with_WebstersManeuver_TMO19 Extra Allied naval bases for SH4 + UBM +TMO v1.7 Ship_debris_SH4_with bodies New_Large_Lifeboat |
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]() Quote:
There are multiple type of hydrophone available, with different ranges. There are two ways to simulate this: 1. Check the distance to the vessel, and if it is beyond the range of the hydrophone your boat is equipped with, ignore it, do not play the sound, and do not show the light on the hydrophone. or 2. Just don't have the crew report he contact if it is beyond range, but still show it/play the sound on the hydrophone. Yeah, they used option 2.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
|
![]() |
![]() |
![]() |
|
|