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Old 07-10-11, 03:50 PM   #1
Canovaro
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Default Watchman qualifications

Today something strange caught my eye.
We all know the 'watchman' qualification gives lots of efficiency on the conning tower.

I noticed that an officer with anti-aircraft qualification also adds lots of efficiency.

I wonder, does that mean that if I give some officers AA qualification, I don't need to train any of them for 'watchman' qualification?

Any thoughts?

Last edited by Canovaro; 07-11-11 at 12:42 PM.
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Old 07-10-11, 03:57 PM   #2
Jimbuna
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That is correct....on the reverse side of the coin though would be giving a second qualification of say....helmsman, that would add nothing below decks.
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Old 07-11-11, 05:35 AM   #3
Paul Riley
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Default Interesting...

Jim,

Does the helmsman qual do anything in the game? (when I first started playing SH3 I originally thought helmsman stabilised the UBoat more in some way ie making dives and surfaces more efficient),i've often wondered about this a lot personally.It seems there are quite a few 'invalid' quals in the game which dont actually do anything when applied in conjunction with others?
Do you mind drawing a short list up of the quals that dont work with others?,would save some of us a lot of time when configuring our officer's skills.

Cheers mate.
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Old 07-11-11, 05:47 AM   #4
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Jim,

Does the helmsman qual do anything in the game? (when I first started playing SH3 I originally thought helmsman stabilised the UBoat more in some way ie making dives and surfaces more efficient),i've often wondered about this a lot personally.It seems there are quite a few 'invalid' quals in the game which dont actually do anything when applied in conjunction with others?
Do you mind drawing a short list up of the quals that dont work with others?,would save some of us a lot of time when configuring our officer's skills.

Cheers mate.

Hi Paul

I know drawing up a list would simply invite many responses based mainly on individual opinion...

Most if not all qualifications complement each other IMHO but the Helmsman would appear to give the least increase of benefit closely followed by the Medic (and that is the one where people would usually input their positive and negative experiences/comments).

The above is simply my own opinion based on my modding and gameplay experiences of the game.

What I tend to do is give one officer solely a Watchkeeper qualification in keeping with their watch crew responsibilities and all the others the same qualification after their individual primary ones, Machinist, Gunner etc.
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Old 07-11-11, 06:12 AM   #5
Paul Riley
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Ok,thanks Jim,

Could you just briefly describe what exactly 'helmsman' qual does in game?,would it be safe to assume it could give a small performance boost to the UBoat's overall performance,eg such as in an emergency dive?

Thanks again mate.
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Old 07-11-11, 06:57 AM   #6
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Ok,thanks Jim,

Could you just briefly describe what exactly 'helmsman' qual does in game?,would it be safe to assume it could give a small performance boost to the UBoat's overall performance,eg such as in an emergency dive?

Thanks again mate.
I've no evidence to support that but during stringent testing of GWX and its earlier versions we found that the sea state was the main factor in diving times and even then only marginally so.
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Old 07-12-11, 09:21 AM   #7
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Quote:
Originally Posted by Paul Riley View Post

Could you just briefly describe what exactly 'helmsman' qual does in game?
Just to echo Jim... I tested having the helmsman qual a couple of years ago, and could find zero effect. You can fill the control room with them (officers and petty officers) and it makes not a jot of difference to any maneuvering.

Others have reported that the medic qualification can slightly speed injury recovery and slightly retard fatigue. I have never tested it.

The radioman qualification works for petty officers, but not for officers.

And, while you can give more than one qualification to POs, only the "top" one applies. You can give 3 to any officer and they all apply. Don't bother with sailors, it's just eye candy.
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