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Old 07-03-11, 11:21 AM   #1
Velero
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Default Magic1111 beginners mod pack suggestion

As with Paco's thread (dated 06-25-2011), I also believe that there needs to be a sticky mod pack for newbies. Needless to say that I think Magic1111's list is a good candidate for such a pack.

I understand that this list will be hard to update as improved mods are released, but it will be worth it if it means a beginner to SH5 could simply dive in without getting lost in the soup of mods that are now available.

Magnum_Opus_v0_0_1 + Patch_2 (http://www.subsim.com/radioroom/showthread.php?t=176123)
FX_Update_0_0_16_2_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=174511)
IRAI_0_0_30_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=171973)
AirTorpedoes (http://www.subsim.com/radioroom/showthread.php?t=175789)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 (http://www.subsim.com/radioroom/showthread.php?t=181539)
U-boat Historical Specifications 1.6 for TDW Mods (http://www.subsim.com/radioroom/showthread.php?t=168012)
NewUIs_TDC_6_5_1_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=184312)


By the way big thank you to the modding community for your contribution.



Edit 06/07/2011 - Paco is in the process of creating an all in one Beginners Mod Pack - link below

[REQ] The all beginners regularly published easy to use Modpack

Last edited by Velero; 07-06-11 at 03:12 AM. Reason: clarification
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Old 07-03-11, 02:46 PM   #2
FIREWALL
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Good Post.
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Old 07-03-11, 03:11 PM   #3
Takeda Shingen
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Good post, but wrong forum. I'll move that for you.
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Old 07-04-11, 06:22 PM   #4
Stew U-582
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May I sugest including the Dark Wraiths SH5.exe patcher
to fix the hydrophone, I believe it is a most important fix.
http://www.subsim.com/radioroom/showthread.php?t=181433

Stewy
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Old 07-05-11, 03:30 AM   #5
Velero
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Yes , I was thinking about that. Could it be to involved for a beginner? - i.e download hex editor, find location, amend rows etc. Beginners need to see the potential of the game quickly - then once they have a the feel for the game, they can play around to find the mod set up that best fits their tastes, in my view less is more.

But yes, content needs to be discussed by the community so we can determine the best list.

But i can't emphasize enough that we do need a sticky!!!!! Read this thread posted recently (post 8)

http://www.subsim.com/radioroom/showthread.php?t=185173

or this one

http://www.subsim.com/radioroom/showthread.php?t=185204

As you can see we have a real imperative to make this. I personally spent 3 days trying to sort it out, nearly giving up in the process.

Well just my 2 cents..

Last edited by Velero; 07-05-11 at 03:35 AM. Reason: Clarification
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Old 07-05-11, 07:57 AM   #6
TheDarkWraith
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Quote:
Originally Posted by Velero View Post
Yes , I was thinking about that. Could it be to involved for a beginner? - i.e download hex editor, find location, amend rows etc.
you can do it that way or use the .exe patcher app I made
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Old 07-06-11, 10:27 AM   #7
Targor Avelany
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Quote:
Originally Posted by Velero View Post
Yes , I was thinking about that. Could it be to involved for a beginner? - i.e download hex editor, find location, amend rows etc. Beginners need to see the potential of the game quickly - then once they have a the feel for the game, they can play around to find the mod set up that best fits their tastes, in my view less is more.

But yes, content needs to be discussed by the community so we can determine the best list.

But i can't emphasize enough that we do need a sticky!!!!! Read this thread posted recently (post 8)

http://www.subsim.com/radioroom/showthread.php?t=185173

or this one

http://www.subsim.com/radioroom/showthread.php?t=185204

As you can see we have a real imperative to make this. I personally spent 3 days trying to sort it out, nearly giving up in the process.

Well just my 2 cents..
I'm sorry to be slightly rude, but to me the above demand seems a bit overboard.

New people spend 3 days - and?
As I mentioned, latest demands - and many topics sounds very much like a demand - for an "easy start up mod pack" is a bit ridiculous. Maybe I'm wrong and my english so horrible that I am misunderstanding something, but I don't think so.

I have been playing the game for a past month or two and I'm still tweaking the mods. Figuring out their position, what is working better where and with what. I haven't even started into the tough part of actually making sure that all the mods on my own computer are 100% compatible with each other.

And on the other hand - what is wrong with MO as a starter pack? It contains nearly everything, except probably the .exe patcher, that you require.

Makes me wonder if many actually read the MO readme notes and the list of mods included.

Don't mis-interpret me though: I do agree with people saying that it is hard to find mods, as they spread out in the forum so vastly, so it is hard to decide what is what and where and where to download it. But I believe that that is fixable by a type of the post that we have as a sticky already by Webster... It's just has to be updated properly.

But I don't see a reason to create a combined mod from a mega-mod.
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