SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-25-11, 01:49 AM   #1
breadcatcher101
Captain
 
Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
Uploads: 0
Default Using the TDC

I have read much here about it but shouldn't a light come on when you have a firing solution?

I'll keep at it, I am doing something wrong, playing the stock version, no mods.
breadcatcher101 is offline   Reply With Quote
Old 06-25-11, 02:06 AM   #2
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
Default

Nope no light.
If you're using auto targeting there is a little triangle that shows in the scope,
Red = no solution, yellow = not so hot and green = good time to fire.

Manual targeting, the attack map will show the solution if you have the PK on.
The white X is the torpedo impact point, should be on and stay on the target.

Magic
__________________

Reported lost 11 Feb. 1942
Signature by depthtok33l
magic452 is offline   Reply With Quote
Old 06-25-11, 02:31 AM   #3
breadcatcher101
Captain
 
Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
Uploads: 0
Default

I thank you. I use manual so I will go to the attack map.
breadcatcher101 is offline   Reply With Quote
Old 06-27-11, 09:26 AM   #4
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

You don't have to expect a light saying "you're ok to fire now!". As soon as have the following checked, torpedo is ready to fire and will continue to be ready as time progresses:

1 - scope is locked on target

2 - Position Keeper is on

3 - a distance has been inputed

4 - an AOB has been inputed

5 - a speed has been inputed

With this done, firing solution will constantly be calculated and updated.

Now, it's a different thing to say that the firing solution will be CORRECT. If any data is inputed wrong, or the ship changes anything it its attitude, the firing solution will not be correct.

The greater the error inputing data, the greater the error in the firing solution. This is why some odd-firing situations (like being ahead or behind the target, or any other odd angle, or being too far from it, or firing at targets traveling in high speed) tend to compromise the firing solution.
Daniel Prates is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.