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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
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I think that the production ADDON is not feasible, the development Silent Hunter 6 is a must. Despite SH5 great progress than SH4, but it also exists some very fatal problem:
1. Gameplay is not strong. SH5 have changed Campaigns tasks, from sinking into a tonnage of ships sunk by a specific target, this did not increase the difficulty of the task, but so that most players feel very annoying and helpless, and not realistic. Simulate the real history of the game must be the actual situation at that time to customize the task. 2.AI too weak AI is too funny in SH5 , anti-submarine destroyer very low capacity,and not realistic, even if the periscope in the not far away from the destroyer, destroyer still no offensive action. SH3 and SH4 of the destroyers will be shelling periscope, periscope can not long out of the water. Convoy will collective slow down when submarine attack convoy, Is the Convoy want to collective suicide? If most of the players and specifically to reduce the difficulty, you can increase the difficulty to meet the gap between the various levels of gamers. The real difficulty would be 100% in line real history. 3. The lack of interaction, not enough dramatic action This is an innovative role-playing game modes into the simulation game modes, it is consistent with most of the players needs. But the task is not interactive in the SH5. Many of the basic movements are not yet worked out, such as: basic inlet valve opens when the action did not dive when the action is not loading torpedoes, torpedo firing, no brake action by firing no more. Do not see the game captain, in fact, the game has been done captain. The captain can set a key body has to switch from captain to captain the subjective lens. Many role-playing games are like this control Of. Sailor captain can order more things to do, for example, command substitution lookout sailor, returning into port when the sailors on the deck, and so on. 4 games, lack of vitality and vigor Did not figure in the base, looking lifeless. Although there are many people in the base. Than SH3 are good, but too restrictive. Whenever the complete the task was returning to base to looks dead, very uncomfortable. Doing more good SH3, there is a sense of realism that allows you to play the game. AI characters on the ship could be more vivid, of course, if they can interact better, it seems impossible. I Silent Hunter is to emphasize that the sense of reality. 5 waves once again necessary improvements. SH5 do very well in the environment, the cloud is very successful innovation is no change in the cloud at the top is a defect, SH6 on this issue can be improved to make the sky more realistic. Great progress in the sea, the stern wave, shore, waves, wave, foam, spray the bow has a huge improvement.But with advances in hardware now, I think SH6 can do more realistic in sea, more realistic. SH5 wave is the biggest flaw is only foam and no splsh.In fact, the foam is a wave spray form, if not spray, there is no bubble.Coast waves must have spray first, then the bubble. This issue is resolved, the sea will increase by 200% realism. Where the 10 m wind climate, wind and water spray should be the formation of fog, so that only realistic, sea water must be realistic game. 6 necessary to adjust the ratio of waves and clouds. Errors on the ratio of water waves from SH3 to SH5, sea and cloud structure is too large, the proportion of errors. Lead to ship smaller and smaller space. Ship seemed to be toys. 7. Climate need improved Need to improve rain, snow needs to join the game. The rain looks very realistic now, but there is no effect that spray hit the submarine, this should do it, it already has this effect on other game A effects make out. Rain and wind have to contact different wind speeds rise to different rain. 8 submarine moving deck splash also need to strengthen SH5 Although the splash deck has been done, but still the primary, according to the current hardware can do more in reality. Especially in case of 10 m wind climate, more spray, Will be blown into the fog. The feeling is that Silent Hunter very much needed. 9 sound can be divided into more specific SH5 is compatible with a lot of sound, in fact, not suitable for some sound compatible, should be separated. A few more sound effects will not affect the game speed. The friend of love submarine game, we can discuss and practical advice, so ready to develop Silent Hunter 6 more specific ideas. I am willing for the development of Silent Hunter 6 Voluntary work. ![]() |
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#2 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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Do you really believe in that fairy tail... Ubi investing even 1$ in SH series ?
Development of combat simulations is extremely long and complex work... inevitably - with bug cleaning patches for a months (years)... It means financing long project for a years and years... that can not be applied&sold for PS3, Xbox,...etc. It's hard to admit - but combat sims are disappearing... ![]()
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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theres nothing to come, if we do not create it on ourself...
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#4 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#5 |
The Old Man
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For a while I thought that combat flight sims were also dead, only barely holding on to the glory of Falcon 4. But DCS have raised the bar beyond anything thought possible with both Blackshark and A-10. Microsoft is also rebooting the flight simulator. It would be really stupid to sink the flight sims now that we're so close to Helmet Mounted Displays.
Unfortunately for naval sims, we've never had a Falcon 4. And it's a damn shame. At the moment, there is absolutely no naval simulator anywhere on the market that can allow real navigation practice (Virtual Sailor came close though). And you'd be fools if you thought that wouldn't be enough to sell a game. Not only are there tens of thousands of deck cadets in naval universities around the world that would welcome such a game, but even during day to day practice aboard real ships, dead reckoning navigation is impossible in the era of GPS and celestial navigation is only used to check up on instruments. While GPS has eased the work of officers, anyone of them would gladly pay a few bucks to practice their skills from time to time. As Silent Hunter is the only naval sim to feature the entire globe, it was a hugely missed opportunity to implement such a feature. And you'd smack your heads on walls if you knew just how easy it actually was to implement. Everything is derived from well established formulas. Tides, currents, wind factor, magnetic variation, even magnetic deviation are all either published annually or based on formulas. Plus, course correction would make torpedo targeting 10 times harder. The devs have suggested that they did think about it, even using real maps instead of a single zoomable one. But they backed off because they "didn't want to scare newbies". ![]() And as simulators go, the best naval simulator would be a sub simulator based on WW2. No other era and no other class of ship would test you this much. Ballasting a sub would be harder than a Heavy Lift ship. Trimming for spent torpedoes would be harder than discharging a tanker. You can bet that I'd welcome a new sub sim. But only and only if it's done properly, only if it resembles the DCS A-10 in depth. I HIGHLY doubt that Ubisoft would get involved in such a project and it's a damn shame. They have 80% of the game done. They only need a few hundred mathematical formulas and a few buttons more. |
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#6 | |
XO
![]() Join Date: Jan 2010
Location: Penzance
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PC simulations are not dying though I think. It's just the complexity available using the newer technology means that the programs need much more time in development - but companies are getting around this - you mentioned DCS:A10c - Its fantastic I know but - they released beta copies as a form of pre-order - thus pocketting cash enabling them to complete the development (more or less) and it is still being worked on (after release) and is still not quite complete however its been pretty darn close for a long while now. I think with simulations developers are going to need to copy this model, especially when fickle publishers like UBI are quite prone to pulling the plug the moment it starts being any trouble. More developers if and when they are able ought to step up to publishing their own products I think, the products (and consumers) are safer this way. |
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#7 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
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I would also love a fully immersible Naval sim along the lines of which you described. I think it would be fun to play and as you suggested, a very marketable item.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#8 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
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SH5 + Stellarium + NewUI-mod (real navigation) + nautical almanac 1939-1945 or electronic almanac program + python script + pseudo-sextant can do this with an accuracy of 12km (depends on your precisely reading of your sextant-shot though). The bad news is, that you didn't figured it out yet even though of your 2009Award + 1400 posts + your geographical vicinity to the SH5-UBI-development-team Romania ;) I can asure you to find things out if you really want it was not so difficult. All the things were posted in the SH3 & SH4 & SH5 forums. |
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#9 |
Stowaway
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#10 | |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
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#11 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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1. Zedi's "Das Campaign" will completely redo the campaign, making it much more realistic mission wise and tonnage wise. Might want to read up on the project. 2. With the current version if IRAI I strongly doubt you will see any of that behavior. Also, TDW is working on a massively updated version right now. 3. This cannot really be addressed, I know the controller files that would do this kind of stuff, and we simply cannot make that happen. However, what submarine captain walks around and does valve turning himself? 4. Once again, Das Campaign is going to fix that. I have worked with Zedi to make low computer resource usage ships so that harbors can be populated and way more full of life than before. 8. That can be done pretty easily. Anyone with basic knowledge of Goblin can strengthen the bow and stern waves of the submarine, and make them be influenced by ambient wind. Do I have time to do it? No. But, like I said, anyone could take this project on. 9. I am not completely sure what you are saying here. But, it is really easy to add sounds and sound sources in SH5. Once again someone with a very basic understanding of Goblin can do it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#12 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
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W_Clear probably had in mind an entirely new game. No error correction of SH5 and completely new code.
But as has been repeatedly pointed out - it remains a dream. All that's left - this is a great designer and our knowledge and the desire to improve the game. I'm just trying to find the sound of motors controls the submarine to return the sound, as it was in the SH3 (not control the volume and speed of the sound of diesel engines and electric motors). It seems like management is engaged SHSound.act, SH5.exe come only from the team.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#13 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
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What we do in life echoes in Eternity |
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#14 |
Planesman
![]() Join Date: Feb 2006
Posts: 181
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they are not even going to make the new ghost recon
for the PC its going to be Xbox 360 and Ps3 only so i think a new SH is a no GO ![]() |
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#15 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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2.I test IRAI for lang time;My AI MOD more strong than IRAI;just AI destroyers still not be shelling periscope and can't avoid the torpedoes; I simply cannot make that happen.Look forward to TDW updated version; 3.So I hope that the development SH6; 4.Important is the need for character in the base; 8.expectancy;But the main improvement is 5; 9.I see; Because of my poor English, the expression may not be real clear;I have many thoughts can not express in English;This is my most distressing aspects ;Thanks; |
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