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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
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I've been playing SH3 + GWX3.0 and I have just come to wonder about the fact that GWX says 100% realism even when Map Contact is on.
Just wondered how Map Contacts can be justified as 100% realism? Just wanted to know...
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-Kapitänleutnant Richard L. Römer ![]() |
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#2 |
Chief of the Boat
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You have the options available to make the game almost as realistic as you want...turn the map contacts off.
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#3 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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But how can one say that it is 100% ?
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-Kapitänleutnant Richard L. Römer ![]() |
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#4 |
Chief of the Boat
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Can you show me where it says that?
It would make it much easier for me to answer definitively then. |
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#5 |
SUBSIM Newsman
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Trust Uncle Jimbunas words now, so dissolves everything
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#6 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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I should have probably gotten the picture first.
That woud be my fault. ![]() It's not that I don't welcome using it, it's just that wanted to know the reason as to why the game would consider map contacts as realistic. So far, I just use the reason that my watch officer find the range of the ships and I use that to get its path and find the angle at bow with it, as well as the speed. I just wanted to know if there was another reason or that the reason given is acceptable... Oh and thanks for reminding to get the picture.
__________________
-Kapitänleutnant Richard L. Römer ![]() |
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