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Old 06-08-11, 03:02 PM   #1
Alycidon
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Default Crew Fatigue

Hi,

Just started playing SH3 again after a year or two's break and I'm having problems with my crew constantly being tired.

I'm sure there used to be an option to turn this off because it never used to be an issue, but I cant find any trace of that option now.

Assuming this option has been removed in a patch or something does anyone have any tips about how best to manage the crew?

I'm currently stuck in the middle of the North Sea unable to move because I havent got enough men who arent too knackered to work the engines. I left them all to rest for a day but they only worked for a couple of hours afterwords before demanding a return to their bunks!

Any help would be gratefully received.
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Old 06-08-11, 03:53 PM   #2
Tinman764
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Ask and ye shall recieve!
You need to download SH3 Commander - http://www.subsim.com/radioroom/down...o=file&id=2923
Apart from editing the fatigue model you will soon find it pretty much a must have 3rd party addon.

Enjoy
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Old 06-08-11, 05:23 PM   #3
Gerald
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Welcome to SubSim Alycidon!

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Old 06-08-11, 07:32 PM   #4
frau kaleun
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Take Tinman's advice, there are ways to redo the crew fatigue model by editing the game files, but Commander makes it (and a lot of other cool stuff) a lot easier. It will give you a "no fatigue" option plus several other fatigue models to choose from if you don't want to disable it entirely.
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Old 06-09-11, 11:58 AM   #5
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Quote:
Originally Posted by Alycidon View Post
I left them all to rest for a day but they only worked for a couple of hours afterwords before demanding a return to their bunks!
Perhaps they formed a union when you weren't looking...
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Old 06-09-11, 02:23 PM   #6
Alycidon
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Thanks very much for the welcome and the advice.

I've just downloaded SH3 Commander and hopefully installed it all ok with the GWX mod I downloaded last night, now going to see if it all works!

And any unions found on my boat will be mercilessly squashed, have enough of those trying to get to work on London Underground!
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Old 06-09-11, 02:36 PM   #7
frau kaleun
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If you are playing GWX3 and using Commander make sure you get the special config files Commander needs to give you full functionality with GWX:

http://www.subsim.com/radioroom/down...o=file&id=1421
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Old 06-09-11, 02:40 PM   #8
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SH3 + GWX3, the best combo (IMHO) to play SH3!
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Old 06-09-11, 03:34 PM   #9
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Quote:
Originally Posted by Tinman764 View Post
SH3 + GWX3, the best combo (IMHO) to play SH3!
Are you using Commander? More important than any supermod.
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Old 06-09-11, 02:42 PM   #10
maillemaker
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Personally, I like the fatigue model. It makes earned medals very valuable, as the more medals you get the less you fatigue. At one point (forget the medal) you don't fatigue at all any more.

To me, it makes the tooth-and-nail struggle to earn awards meaningful, and makes your crew feel very hard-earned - especially when you lose them and have to start over!

Steve
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Old 06-09-11, 02:47 PM   #11
desirableroasted
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Quote:
Originally Posted by maillemaker View Post
Personally, I like the fatigue model. It makes earned medals very valuable, as the more medals you get the less you fatigue. At one point (forget the medal) you don't fatigue at all any more.

To me, it makes the tooth-and-nail struggle to earn awards meaningful, and makes your crew feel very hard-earned - especially when you lose them and have to start over!

Steve
I like the concept of crew fatigue, but SH3's setup requires way too much micro-management.

In real life, of course, a CO is responsible for everything, but manages broadly if he/she has good division officers. But in SH3, I am expected to micro-manage crew placement, while not having a thing to do with any other system on the boat.

I mean, my Engineering Officer never comes to me with a problem, yet I am expected to tuck in the radio operator.
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