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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Hi Mates,
Anyone else having this problem?....My torps now go under the destroyer, When setting to the least depth. It used to be fine...but something has changed it.
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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what do you mean by least depth... how big is the distance between you and destroyer... bigger than 400 metters?
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#3 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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I had similar problem recently. My carefully-calculated new (top-secret!) strategy attack (when torpedoes hits 2 ships at the same time - so they have no time to change speed) was devastated because torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods. |
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() go after 7:00 |
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#5 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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![]() Well, my friend... Good luck with such a turkey shoot in real life. Let me give you some info for practicing your skills. First of all you are not exactly 90 degree to their course, you had no time to position this way. Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?) Third - those two ships are not in the column. They are in-line. Forth - first ship is destroyer. Miss this one and forget about butchering other ships. Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky. Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.) Did I mention that you are using electrical torpedoes because of high volume of war ships present? ![]() OK - you can practice with fast ones for starters LOL. I'kk take it easy on you for the first time ![]() |
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Do you use the newly imported ships mod or the test campaign? By any chance was one of these new ships involved in this incident? Please give more detail on this matter.
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#8 |
The Old Man
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The few times I have experienced Torpedo's going through ships has always been after enabling MOD's while at sea.
I disable suspected MOD's until I am in port. Then I enable those MOD's and this problem has always gone away for me. Not saying this is only cause if suspect behaviour. Just something I have found to correct the problem for me. |
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#9 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Thanks for all the input.
I started with all mods in a new campaign. I did add a couple of mods after, but no ship mods. I will try to get more details.
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#10 | |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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![]() Quote:
Nah.. it was regular stock campaign and regular convoy with cimmaron tankers and liberty cargos. As for new campaigns and ships - I wait for you guys to declare it fully tested and ready for use. I got enough my own things to deal with, can't install much of beta-versions or I will get lost if any new issue that will come up, trying to figure out what to blame - my experimental editing or new mod. |
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#11 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Also.....
IIRC, Running depth varies some and does not swim like a laser beam at the EXACT depth you set. I forget what the variable is, and Maybe TDW's stuff adjusts this variable ? Therefore your fish could be swimming under the Destroyer, or escort as they have vary shallow drafts. ( Even if the setting is to run the shallowest setting ! ) I have fired two fish at a Broadside, 600 meter shot..... One hits, one goes under. Or maybe I imagine this whole thing....lol... ![]() |
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