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Old 05-26-11, 02:17 AM   #1
Vorkapitan
Samurai Navy
 
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Default Torps go under destroyers now

Hi Mates,

Anyone else having this problem?....My torps now go under the destroyer,
When setting to the least depth.

It used to be fine...but something has changed it.
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Old 05-26-11, 02:18 AM   #2
stoianm
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Quote:
Originally Posted by Vorkapitan View Post
Hi Mates,

Anyone else having this problem?....My torps now go under the destroyer,
When setting to the least depth.

It used to be fine...but something has changed it.
what do you mean by least depth... how big is the distance between you and destroyer... bigger than 400 metters?
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Old 05-26-11, 02:31 AM   #3
Xrundel
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I had similar problem recently. My carefully-calculated new (top-secret!) strategy attack (when torpedoes hits 2 ships at the same time - so they have no time to change speed) was devastated because torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.
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Old 05-26-11, 02:34 AM   #4
stoianm
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Quote:
Originally Posted by Xrundel View Post
I had similar problem recently. My carefully-calculated new (top-secret!) strategy attack (when torpedoes hits 2 ships at the same time - so they have no time to change speed) was devastated because torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.
you can hit 3-4 ships at the same time:



go after 7:00
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Old 05-26-11, 04:36 AM   #5
Xrundel
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Quote:
Originally Posted by stoianm View Post
you can hit 3-4 ships at the same time:



go after 7:00

Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
Third - those two ships are not in the column. They are in-line.
Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)

Did I mention that you are using electrical torpedoes because of high volume of war ships present?

OK - you can practice with fast ones for starters LOL. I'kk take it easy on you for the first time .
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Old 05-26-11, 04:48 AM   #6
stoianm
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Quote:
Originally Posted by Xrundel View Post
Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Here i miss something... why i have not time to put myself on the 90 degree? i just didt hat in that video... and i am doing all the time like this in my game
Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
in fog i have another tactics my friend
Third - those two ships are not in the column. They are in-line.
Yep... lets say in line... mathematic speaking they are in column... but make not big diference if we call lane... so i can call same line for you
Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
i do not understand... so you shoot first the DD?... i never shoot in a DD
Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
I used that mod just for the video nice efect... usually i put a torp in each ship... and i come back later to finish them
Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)
For that i use fast 90... here you not need to cronometer your torps to hit in same time... this is fast 90 my friend... you do not know about this method?... and i put myself on 90 degrees with the convoy or ship course because i play real navigation and realism 100%... so when i use RAOFB to find ships data i make misteakes... by puting myself at 90 degrees i reduce a lot those errors... because of that in reality the uboat germans mariners did the same... you really need to learn about 90 degree method

Did I mention that you are using electrical torpedoes because of high volume of war ships present?
i am not using electric torpedo untill late 1941
OK - you can practice with fast ones for starters LOL. I'kk take it easy on you for the first time .
If you want we can meet on a MP to ''practice ours skills''
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Old 05-26-11, 06:46 AM   #7
Zedi
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Quote:
Originally Posted by Xrundel View Post
...torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.
Do you use the newly imported ships mod or the test campaign? By any chance was one of these new ships involved in this incident? Please give more detail on this matter.
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Old 05-26-11, 12:36 PM   #8
TheBeast
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The few times I have experienced Torpedo's going through ships has always been after enabling MOD's while at sea.
I disable suspected MOD's until I am in port. Then I enable those MOD's and this problem has always gone away for me.

Not saying this is only cause if suspect behaviour. Just something I have found to correct the problem for me.
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Old 05-26-11, 06:01 PM   #9
Vorkapitan
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Thanks for all the input.

I started with all mods in a new campaign.

I did add a couple of mods after, but no ship mods.

I will try to get more details.
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Old 05-26-11, 06:04 PM   #10
Xrundel
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Quote:
Originally Posted by Zedi View Post
Do you use the newly imported ships mod or the test campaign? By any chance was one of these new ships involved in this incident? Please give more detail on this matter.

Nah.. it was regular stock campaign and regular convoy with cimmaron tankers and liberty cargos.
As for new campaigns and ships - I wait for you guys to declare it fully tested and ready for use. I got enough my own things to deal with, can't install much of beta-versions or I will get lost if any new issue that will come up, trying to figure out what to blame - my experimental editing or new mod.
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Old 05-26-11, 07:07 PM   #11
Budds
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Also.....

IIRC, Running depth varies some and does not swim like a laser beam at the EXACT depth you set.
I forget what the variable is, and Maybe TDW's stuff adjusts this variable ?
Therefore your fish could be swimming under the Destroyer, or escort as they have vary shallow drafts. ( Even if the setting is to run the shallowest setting ! )

I have fired two fish at a Broadside, 600 meter shot..... One hits, one goes under.

Or maybe I imagine this whole thing....lol...
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