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Old 05-25-11, 03:14 PM   #1
Daniel Prates
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Default Walking around the ship

Is walking around in first-person view (when in the bridge, coning tower, command room etc) an excluisive feature of TMO? Because when I played stock only I never noticed this feature, discovering it only with TMO. I now removed TMO to try out OM instead, and I can no longer use the cursor keys to go on a stroll.

What gives?
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Old 05-25-11, 04:14 PM   #2
Dogfish40
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Shift+F2. That will usually get you free cam inside the boat. There are several mods that change the command around, I have 1.5 w GFO and Real Environments and I hit the F key. Try Shift+F2.
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Old 05-25-11, 07:24 PM   #3
Stealhead
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I can walk around with OM just like TMO. I think you need a certain version I have all the base OMs and I think you need OMEGU V3.00 and its patch I test ran it with out OMEGU and I could not move freely like TMO after OMEGU I could with out pressing shift+F2 just the normal TMO way.Which is a mod by they way I just dont know what it is but you can use it with stock and most super mods have it included.
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Old 05-25-11, 07:29 PM   #4
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I have some difficulty remembering, hence I may be wrong. Still, I don't recall being able to walk around the boat at all in stock. I'm able to do it in TMO and, I think, I was able to do it to some degree in RFB.
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Old 05-25-11, 09:11 PM   #5
Sailor Steve
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I just loaded up my stock copy of SH4, which I keep around because sometimes I need to look at the stock files. In the control room Shift+F2 lets you walk around. Topside you need one of the mods. As I recall RFB also lets you walk around freely, but the only modded version I have loaded right now is OM, so I can't say for certain.
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Old 05-26-11, 10:16 AM   #6
Daniel Prates
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I tried shift-f2 (thanks btw). It worked. However, only in the control room. I can't make that function in the conning tower, or either outside in deckwatch.

I don't think it is a version issue. I disabled TMO2.1 (its not compatible with OM... right??) and enabled OM705, OM720, OMEGU300, and OMEGU300 patch 7. So I guess my mod version is not the problem.
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