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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
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Any thoughts as to why SH4 would suddenly start crashing to desktop after 31 patrols with 4 dfferent subs in TMO21/RSRDC? I've obsessively been running TMO for the past month or so and it's been satisfyingly flawless (aside from no radar on a Porpoise Class). I haven't changed a thing in my Mods list so I don't know why this would start crashing. It first happened in a Balao out of Freemantle on a patrol off the northwest coast of Borneo in the area of 3 40 N, 110 30E. After the CTD I went to my last save and the same thing happened again in the same place. So after a few more tries I restarted from base and another CTD in the same place. So I restarted the patrol from base again but decided to bag the mission and rack up some tonnage in the Makassar Strait and waters north. Going pretty good for a while but then CTD again. The only other thing in common is the date which is July 25, 1943. It's not my system and I tried the 4GB patch. I'm running XP on a MSI X48C Platinum motherboard with a Intel Q9400 Core2 Quad processor, ATI Radeon HD 5670 graphic card, SoundBlaster Audigy sound card with enough power from a 750 W power supply.
JSGME Mods as follow: Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] TriggerMaru_Overhaul_2 TMO_Aft_deckguns TMO_Alt_engineSounds TMO_SubTextures_FooSkin TMO_Alternate_JS_Radar_Performance TMO_Stock_Gramaphone TMO_Update_20_to_21 TMO21_Aft_deckguns RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 Webster's Ship Manuvering Fix SonarTargetFix2_TMO EAXsoundsim_with_WebstersManeuver_TMO19 Webster's Eliminate Floating Plankton Webster's Smaller Rain for TMO Torpedo Graphics for TMO+RFB 3000 Yard Bearing Tool (1920x) Captain Midnights MORE CBS NEWS! MOD v1,2 Has anyone else had this problem or does anyone have any suggestions? Is there any significance to July 25, 1943 being the date of these CTDs and/or in this region, such as a conflict between TMO and RSRDC? I consider these mods as game savers (i.e., I would have thrown SH4 away without them) and works of art so I kind of doubt there's a problem there, but I have to ask? I've run an S-Boat and Porpoise through this date in a different region with no problem. I really don't want to lose this campaign. |
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#2 |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
Uploads: 0
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I just ran a Gato out of Freemantle with the same mission only later (Sept. 17, 1943) with no CTD. I went a little further with the Balao again and restarted that same mission, but this time I parked it out in the middle of the Indian Ocean and ran the TC at 6656 the whole way. CTD again on July 25, 1943. However, it did make it a little later into the evening before the first CTD. Is GMT (Zulu) a factor and could this be due to the fact that it was a little further west?
Also, if its meaningful, the error report listed the following: App name: sh4.exe App Ver: 1.5.0.0 Mod name: sound.act Mod Ver: 0.0.0.0 Offset: 00001dd3 Last edited by HowFar; 05-11-11 at 02:38 PM. |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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All right, just throwing out some fish bate here but I see one thing that may be wrong in your mods list.
TMO_Update_20_to_21 should be immediately after TMO_2. Don't know if this is your problem? It may be the deck gun or SJ radar mod. What it sounds like is a boat upgrade problem as it happens on the same date and the game was very stable up to then. I don't know if TMO_Update_20_to_21 changes upgrades? I don't like anything in program files folder but as you are running XP that should not be a problem. With Vista or Win 7 it is. According to Duci Webster's Ship Maneuvering Fix dose not work well with TMO, nerfs some of his settings I think. Doubt that this would cause your problem. Just fishing here, maybe we'll catch something or not. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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Yup, that's the first thing that caught my attention too. Not that it definitely is the exact cause of the problem, but it might be. Whatever TMO add-ons you have installed prior to the patch will be overwritten by the patch, and that could potentially cause conflicts.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#5 |
Bosun
![]() Join Date: Sep 2010
Location: Olympic Peninsula in western Washington
Posts: 64
Downloads: 502
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Thanks for the input guys. I see what you're saying about the order of installation. I mistakenly thought I read in one of the docs that I was supposed to do it that way; however, after reviewing the documentation again I see that I should have done it exactly as you say. I reinstalled the mods in the proper order and gave it a try with the same results. At least I have these in the proper order now. I don't know what it could be that's causing this crash. As I stated, running these mods has been virtually flawless over 31 patrols using 4 different subs with no problem. Real time seems to get me by, but that would take a very long time to finish this patrol. Even TC up to 32x causes the crash. It seems to be this one sub on this one patrol. I tried running the crap out of the other ones and no CTD. Does the "Mod name: sound.act" in the error report strike a chord with either of you?
I really don't want to lose this patrol. I'm in the Celebes Sea working my way toward Freemantle via the Makassar Strait with 40,814 tons under my belt, 4 fish in the tubes, and 150 rounds of HE left. But, if I must... Thanks again for your help on this. I appreciate your taking the time to give it some thought. |
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#6 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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You might try removing the CBS mod maybe there is something that is supposed to happen on that date that isn't.
You might try going at 1X for a day to get past the 25th. and see what happens. Besides in your heart you really did want to run a 1X patrol. ![]() You might be able to go as high as 8X, I've notice that some things just seem to go differently above 8X. If you got kids have them watch the game for you, make them earn all the food and shelter. ![]() ![]() Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#7 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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That might be due to your old saved games still being infected with the old mods line-up. BTW, I'd lose the "Torpedo Graphics for TMO+RFB" also. TMO has it's own colored torps and a fix that's cross-mod compatible (TMO+RFB) might cause a conflict.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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