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#1 |
Seaman
![]() Join Date: Apr 2011
Location: Ann Arbor
Posts: 38
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I'm now at the point in the war where single ships are few, and most traffic is in convoys. I'm having a really hard time attacking convoys and getting away with it.
I fire my salvo then do an about face and dive, but the escorts always find me and depth charge me until I'm dead. I travel at ahead slow, and rig silent running. Any tips on tactics would be appreciated. |
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#2 |
Ace of the Deep
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There are countless threads on this subject. Search the forum for evasion, evading, avoiding, sonar, etc. and be ready to overwhelmed.
Things to remember: 1. Depth is life. Avoid attacking in shallows if escorts may be involved. 2. Learn how to set the # of revolutions lower than silent running. I just learned this one today. Been trying to figure it out on my own. Finally gave up and searched the forum. (search: make turns) 3. Small rudder inputs, 5-10 deg. do not slow your boat, and, anecdotally, seem to be more effective at putting distance between you and your DDs. 4. Elite crews are probably going to kill you anyway. ![]() |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Keep flank or fast speed setting until you are deep. It's going to take ages getting deep at 1 or 2 knots.
And no need to turn away from the convoy when you go deep. Use it as cover against DDs. Only turn about when you intend to stay on the surface while you sprint away.
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#4 | |
Rear Admiral
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I have had success making my approach towards one of the forward corners of a convoy, firing off all my shots, then diving and turning on a course that takes me underneath the convoy. From there I just let the rest of it pass overhead. By the time they clear my position the escorts usually have no clue where I am and I am too deep for depth charges to be of much concern even if they figure it out. At least early in the war. |
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#5 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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#6 | |
Stowaway
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When you spot one, stay at max distance and try to manually observe it until nightfall, depending on year, you can make a much nicer and cleaner attack at night. Use range to your advantage, if you plan on pulling a hit and run, fire your torpedoes from at least 3km out if possible and on slow settings, this gives you time to (Especially if your on the surface) sprint away to come back later for a second round. DO NOT, I REPEAT DO NOT GET GREEDY! The idea of fighting a convoy is sort of like guerilla tactics, hit and run, hit and run, hit and run. Just because you see 10 tankers doesn't mean you can stick around, the destroyers will get you. You always can find the target later. If you must like FK and Pisces said, if you are trying to speed away, try diving into the convoy at flank and then turing to its 180 and silent running when you're deep enough, its a nasty trick to use all of the convoy's ships as a screen. Another tactic to help with using the convoy as a screen is to infiltrate and fire from inside the convoy you can usually poke your sub out through the back corner if you have a 4 destroyer screen. The main thing however is being greedy, that has killed me more than once, another huge thing with convoys is observation. Let me tell you a story about the latest convoy I had in my latest patrol, I got report of a medium convoy and moved to intercept. I got there about an houre before them and found they changed course (by submerging and listening to hydrophones) so I sped off in their direction a few hours later I made contact. Now this is where the boys are seperated from the men, the boys want to rush in as soon as they see and do a quick scope of everything. The men (and women ![]() [I quote probably the truest short story that could relate to submarines like this in a sense. There was a bull and his young son standing on a hill overlooking a flock of female cows, the son said to his father "Lets race down there and **ck one of the heffers" the father replied "Or we can calmly walk down there and **ck them all"... this should be your philosphy when attacking a convoy of almost anysize, save unescorted ones.] I decided to sit back and wait and observe, seeing as how I had to any ways since I had manual targeting on with WO assistance. So I ID'd all of my targets and all ships and took a look at the map, I then picked out the 2 most valuable targets that were in a row and decided to attack them. Once night came, I sped ahead of the convoy about a kilometer or so, and turned perpindicular to their course at about 4.5km out. I got my solution for the inner most ship of the 2 I picked and set my scope on gyro, the bow passed the crosshair, fire one, the middle passed it, fire 2. The same once the outership (on my side) passed my crosshair. I then, being on the surface, kicked it to ahead flank in the convoys course direction. I got 3 hits, and 1 miss, by the time they went off, I was 4 or 5 km ahead of the convoy (They were moving at 6 knots) Their searchlights didnt even spot me, I decided to sprint further ahead and set up for a second attack. By the time I set up, I found one ship sunk and one was crippled to be moving at 2 knots, so I picked the next 2 most valuable targets right next to eachother and waited. Once they crossed my hairs, I fired and sped ahead. I did this from 11pm until 3 am and bagged almostt 10 ships without having a single depthcharge dropped on me, the escorts couldn't find me. As others have said though, if the escorts do find you, run deep, as deep as you can get, sure they can reach you at 200m, but from the time the charges drop to when they actually make it to you, you have plenty of room from them by then. Also to truly run silent, click silent running and switch your speed dial to the knot meter (is that the technical name??) and select 2 knots, this sets you too 100 rpms, which is needed for true silent running. However if you have h.sie's hardcode fixes then when you click silent running this will happen. Also, 5 to 10 degree long curving S's are a big thing to do also, maximum speed with almost maximum side to side movement. Another key is when you hear a DD on the hydros ramp up speed kick it to flank until the last DD blows up then set it back down to 2 knots again, wash rinse and repeat. Hope this helps!! ![]() |
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#7 | |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
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Bad weather may make it hard to attack (let alone see), but it's also one of the best covers you can get. You can literally run into the escorts on the surface and they sometimes won't notice. RADAR will destroy this, though.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#8 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
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Some very good advice given in previous answers
![]() I have one point to add. One thing that helped me a lot, was realizing that when my radioman shouts "wasserbomben!", it does not necessarily mean that the depth charges are anywhere close to the boat. When I heard "wasserbomben!" I always put on flank speed and made a hard 90 degree turn - and thus gave my position away to any destroyer listening. ![]() Now I keep listening to the hydrophones myself and try to find out if the destroyer is actually over me. If the hydrophone bearing moves quickly, even so quickly that I lose the destroyer's position, he's close and I have to be ready for flank speed. If he's close, you may hear his engine screws in the Zentrale room (F2 room) too. Many times they just waste depth charges having really no clue at all where I am. No need to panic if you know there are no destroyers dangerously close to you. Just keep on going silently. ![]() The depth charges need to be very close to you to damage you. These thoughts apply from 1939 to March 1942. I have only played that time period yet. I haven't really played vanilla SH3 either, only GWX. ![]()
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#9 |
Stowaway
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Beware. In '42 things change drasticaly.
Things that "always worked", begin to stop working. On my last patrol we evaded 2 escorts while crawling down to 98 meters at silent speed. That's about 30 minutes for a IXB or IXC. We were doing very well and were filled with confidence, until 3 more escorts came onto the scene. One can't keep their nose and tail pointed in 4 directions. Once we lost the ability to present a norrow aspect, it was all their game. Luckily, we managed to escape and survive this time, but eventualy we probably won't. There is no guaranteed formula (other than modding a "super-boat". No thanks). Just keep your head, think of the consequences, and give it your best. Hint: Provided you are not making repairs or loading torpedoes, and you are turning less than 100 RPMs, you do not need to set "silent running" to reap it's benefits. |
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#10 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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Impatience and greed will kill you in this game.
Later in the war, from mid-late '42 onward, night surface attacks become more and more difficult. The escorts are starting to have radar and the radar improves over time. It becomes extremely difficult to penetrate the screen. Daylight submerged attacks against the convoy become a better option most of the time. Even that becomes difficult with sonar improving, not to mention the escorts are just getting better. In either case,submerged or surfaced, being forced to shoot from outside the screen happens more and more which means longer ranged shots than you may be used to. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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