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Old 04-20-11, 09:06 PM   #1
Obersteuermann
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Default 'Ship spotted' and radar warning bug?

I'm having some real headaches with my watch officer. Although I've got the "No continuous ship spotted" mod installed, I'm still suffering from the continuous "SHIP SPOTTED!" spam. It's September 1942 and I've just installed the radar warning receiver on my VIIC.

I tried the search function and, surprisingly, found something useful: http://www.subsim.com/radioroom/show...04&postcount=8

My question is this: is there a proper patch for this bug other than working around it by taking the radioman off-station? (which works by the way)
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Old 04-20-11, 09:19 PM   #2
Missing Name
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No continuous 'Ship spotted' V1.2 for GWX3, by Sailor Steve.

http://www.subsim.com/radioroom/down...o=file&id=1654
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Old 04-21-11, 01:49 AM   #3
Sailor Steve
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It's not by me, it's by H.sie. I merely uploaded it for him. And the OP says he's already using it but still having problems.

@ Obersteuermann: Have you installed any mods after it? One may have overridden it. I ask because I use it without any trouble, but I have had it not work properly in the past. I don't remember what the problem was then, but it works okay for me now.
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Old 04-21-11, 07:05 AM   #4
sharkbit
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I'm actually having the same problem. I just recently installed it as well ad it seems to not be working although it is really to early to tell as I'm on my first patrol since installing it and am currently stalking a convoy in the Med. I seem to still get the constant "Ship Sighted!" call.

I did install other mods after it but I don't recall any conflicts noted by JSGME. I had MEP 3.0 with his add on sensor mod installed by I disabled the sensor mod prior to installing the Ship Spotted mod since it seemed that the two mods would interfere.

I'll have to play around with the mod when I get back to port(actually-if I get to port as it is December 1943 ).
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Old 04-21-11, 10:34 AM   #5
frau kaleun
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Quote:
Originally Posted by sharkbit View Post
I'm actually having the same problem. I just recently installed it as well ad it seems to not be working although it is really to early to tell as I'm on my first patrol since installing it and am currently stalking a convoy in the Med. I seem to still get the constant "Ship Sighted!" call.

I did install other mods after it but I don't recall any conflicts noted by JSGME. I had MEP 3.0 with his add on sensor mod installed by I disabled the sensor mod prior to installing the Ship Spotted mod since it seemed that the two mods would interfere.

I'll have to play around with the mod when I get back to port(actually-if I get to port as it is December 1943 ).
I don't know if it makes a difference with this issue, but if you are running MEP and disabled his sensor add-on, you may be playing with a 16km or 20km environment but with a sensors.dat file that is not set up for the increased visual range.

If the visual range of the crew is set to the standard value for an 8km atmo, then ships well within the 16-20km atmo that MEP gives you will probably be moving in and out of the WO's range while never moving out of your own visual range. You can see for 20 km, but he can't "sense" anything outside the range set in Sensors.dat - at least I think that's how it works. The Sensor packs for MEP address this issue by increasing the value for visual range, without that adjustment your WO is living in a much smaller world than you are.
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Old 04-21-11, 10:38 AM   #6
Jimbuna
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Quote:
Originally Posted by frau kaleun View Post
I don't know if it makes a difference with this issue, but if you are running MEP and disabled his sensor add-on, you may be playing with a 16km or 20km environment but with a sensors.dat file that is not set up for the increased visual range.

If the visual range of the crew is set to the standard value for an 8km atmo, then ships well within the 16-20km atmo that MEP gives you will probably be moving in and out of the WO's range while never moving out of your own visual range. You can see for 20 km, but he can't "sense" anything outside the range set in Sensors.dat - at least I think that's how it works. The Sensor packs for MEP address this issue by increasing the value for visual range, without that adjustment your WO is living in a much smaller world than you are.
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Old 04-21-11, 03:45 PM   #7
sharkbit
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Quote:
Originally Posted by frau kaleun View Post
I don't know if it makes a difference with this issue, but if you are running MEP and disabled his sensor add-on, you may be playing with a 16km or 20km environment but with a sensors.dat file that is not set up for the increased visual range.

If the visual range of the crew is set to the standard value for an 8km atmo, then ships well within the 16-20km atmo that MEP gives you will probably be moving in and out of the WO's range while never moving out of your own visual range. You can see for 20 km, but he can't "sense" anything outside the range set in Sensors.dat - at least I think that's how it works. The Sensor packs for MEP address this issue by increasing the value for visual range, without that adjustment your WO is living in a much smaller world than you are.
Frau,

Are you saying I should enable the MEP sensor add on as well as the No Ship Spotted mod?

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