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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Shore leave
![]() Join Date: Jul 2010
Posts: 70
Downloads: 13
Uploads: 0
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I'm having some real headaches with my watch officer. Although I've got the "No continuous ship spotted" mod installed, I'm still suffering from the continuous "SHIP SPOTTED!" spam. It's September 1942 and I've just installed the radar warning receiver on my VIIC.
I tried the search function and, surprisingly, found something useful: http://www.subsim.com/radioroom/show...04&postcount=8 My question is this: is there a proper patch for this bug other than working around it by taking the radioman off-station? (which works by the way) |
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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No continuous 'Ship spotted' V1.2 for GWX3, by Sailor Steve.
http://www.subsim.com/radioroom/down...o=file&id=1654
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#3 |
Eternal Patrol
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It's not by me, it's by H.sie. I merely uploaded it for him. And the OP says he's already using it but still having problems.
@ Obersteuermann: Have you installed any mods after it? One may have overridden it. I ask because I use it without any trouble, but I have had it not work properly in the past. I don't remember what the problem was then, but it works okay for me now.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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I'm actually having the same problem. I just recently installed it as well ad it seems to not be working although it is really to early to tell as I'm on my first patrol since installing it and am currently stalking a convoy in the Med. I seem to still get the constant "Ship Sighted!" call.
I did install other mods after it but I don't recall any conflicts noted by JSGME. I had MEP 3.0 with his add on sensor mod installed by I disabled the sensor mod prior to installing the Ship Spotted mod since it seemed that the two mods would interfere. I'll have to play around with the mod when I get back to port(actually-if I get to port as it is December 1943 ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#5 | |
Rear Admiral
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If the visual range of the crew is set to the standard value for an 8km atmo, then ships well within the 16-20km atmo that MEP gives you will probably be moving in and out of the WO's range while never moving out of your own visual range. You can see for 20 km, but he can't "sense" anything outside the range set in Sensors.dat - at least I think that's how it works. The Sensor packs for MEP address this issue by increasing the value for visual range, without that adjustment your WO is living in a much smaller world than you are. ![]() |
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#6 | |
Chief of the Boat
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#7 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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![]() Quote:
![]() Are you saying I should enable the MEP sensor add on as well as the No Ship Spotted mod? ![]() ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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