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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kaleun of U-3
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Hi fellows modders,
Is there a quick way to disable the death event in GraphHitPointsAll so i can test my water flooding without having to restart game each time? I try to change death state to normal state but i still get death screen. Should a change hull integrity value? Any help would be greatly appreciated. Best regards Hans |
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#2 |
Stowaway
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Did you try changeing State_Damage10?
Goto entry=9 that should throw you in a loop avoiding State_Damage11 |
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#3 | |
Kaleun of U-3
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Thank will have a try at this one ![]() Pretty hard to test stuff with sudden death and restart all the time! I also wonder if linking the flooding water to hull integrity could do the trick via statemachines? Best regards Hans |
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#4 |
Admiral
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death of subs is function of other mechanism... non StateMachineWrapper...
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#5 | |
Kaleun of U-3
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You mean hard coded stuff probably? If so is there anyway i can avoid being bring to the death screen while i am doing test? Best regards Hans |
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#6 |
Admiral
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You can make the u-boat invulnerable ... changing the zon-files of u-boat.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#7 | |
Kaleun of U-3
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Thank mate will check if this one work ![]() Best regards Hans |
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#8 | |
Kaleun of U-3
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I just put 99999999 in hitpoints and believe it or not i still have the screen of death but just a little bit longer than before! Do i have to change armor level also to really avoid the death screen? Best regards Hans |
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#9 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Just tried it and unfortunately it doesn't avoid the death screen! Will have to find another way around. Best regards hans |
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