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Old 04-06-11, 04:46 PM   #1
marcel1980
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Join Date: Oct 2008
Posts: 56
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Default freezing bug?

Today i tried to sink a tanker but everytime i hit with a torpedo or attack it via deck gun, the game freezes {total freeze}. If i dont attack the ship, everything goes well. Anybody else experienced this?
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Old 04-06-11, 04:50 PM   #2
stoianm
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Join Date: Dec 2010
Location: Montreal, Canada
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Default

Quote:
Originally Posted by marcel1980 View Post
Today i tried to sink a tanker but everytime i hit with a torpedo or attack it via deck gun, the game freezes {total freeze}. If i dont attack the ship, everything goes well. Anybody else experienced this?
read here - seems Agima and Church subsim had the same problem like yours:

Quote:
Originally Posted by Church SUBSIM
Wow - that is the exact same issue I have with MO or the NewUI's, but I can't tell why. I have been able to run both mods without issues since TDW released 6.3.7 and then one day ... lockup when I sink a ship.

I even reinstalled windows 7 (x64) again ... fresh install, bought a new version of the game (disk this time instead of DL).

Sink a ship .. win a boobie prize. ;(


Quote:
Originally Posted by Graf
I've uninstalled MO for now. I've tried everything with it but something in it does not agree with my system. I tried MO alone and still I have trouble leaving port with GFX hangups and CTDs. Everything imaginable goes wrong with MO on my system tho I love playing it when I can.

As of now I've disabled MO and currently playing a stable game with individual mods. I wish I could play MO but sadly it looks as tho I will not be able to.


GOOD NEWS! (kind of) Church SUBSIM & Graf!

I've been able to sink a ship with either (no other mods)
- Magnum Opus+patch2
and/or
- NewUIs_TDC_6_4_0_ByTheDarkWraith

Like I suspected, since Church said that he had the same problem with only the NewUIs, I figured out that this mod must be the one that was causing us thoses freeze when a torpedoe impact a ship, since the NewUIs are within Magnum Opus too.

So with trials and errors, I've removed some files from the NewUIs mod, one at the time, and finally nailed the one that cause the crash! The file is named "Page captain log.py".

If you want to test this out, to see if my temporary "solution" is not just specific to my computer, follow those instructions :

- Deactivate all mods in JSGME
- From within JSGME, right click on Magnum Opus and/or NewUIs_TDC_6_4_0_ByTheDarkWraith and delete them
- Unpack a brand new Magnum Opus, patch it to v0.0.2
- Unpack a brand new NewUIs_TDC_6_4_0_ByTheDarkWraith
- In BOTH of those mods folders (if you plan to install both), find the files "Page captain log.py" that are located in Data/Scripts/Menu and delete them
- Install and activate Magnum Opus. Do the same with NewUIs_TDC_6_4_0_ByTheDarkWraith
- Start SH5, start a new campaign, skip the tutorial
- When in port, save the game, then quit it.
- Start SH5, load the savegame, select your mission
- Then find a ship and sink it, hopefully without a game freeze!

Now, I know this is a temporary workaround, because "Page captain log.py" must be important and do something.

But at least I've pinned point the potential source of the problem. Then again, this file, or something in our own computer, must interfere with it, and that, is out of my knowledge and I just don't know what to do from here.

Maybe TheDarkWraith have an hypothesis ob this, since he created the mod!
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Old 04-06-11, 05:23 PM   #3
marcel1980
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Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
read here - seems Agima and Church subsim had the same problem like yours:

Quote:
Originally Posted by Church SUBSIM
Wow - that is the exact same issue I have with MO or the NewUI's, but I can't tell why. I have been able to run both mods without issues since TDW released 6.3.7 and then one day ... lockup when I sink a ship.

I even reinstalled windows 7 (x64) again ... fresh install, bought a new version of the game (disk this time instead of DL).

Sink a ship .. win a boobie prize. ;(


Quote:
Originally Posted by Graf
I've uninstalled MO for now. I've tried everything with it but something in it does not agree with my system. I tried MO alone and still I have trouble leaving port with GFX hangups and CTDs. Everything imaginable goes wrong with MO on my system tho I love playing it when I can.

As of now I've disabled MO and currently playing a stable game with individual mods. I wish I could play MO but sadly it looks as tho I will not be able to.


GOOD NEWS! (kind of) Church SUBSIM & Graf!

I've been able to sink a ship with either (no other mods)
- Magnum Opus+patch2
and/or
- NewUIs_TDC_6_4_0_ByTheDarkWraith

Like I suspected, since Church said that he had the same problem with only the NewUIs, I figured out that this mod must be the one that was causing us thoses freeze when a torpedoe impact a ship, since the NewUIs are within Magnum Opus too.

So with trials and errors, I've removed some files from the NewUIs mod, one at the time, and finally nailed the one that cause the crash! The file is named "Page captain log.py".

If you want to test this out, to see if my temporary "solution" is not just specific to my computer, follow those instructions :

- Deactivate all mods in JSGME
- From within JSGME, right click on Magnum Opus and/or NewUIs_TDC_6_4_0_ByTheDarkWraith and delete them
- Unpack a brand new Magnum Opus, patch it to v0.0.2
- Unpack a brand new NewUIs_TDC_6_4_0_ByTheDarkWraith
- In BOTH of those mods folders (if you plan to install both), find the files "Page captain log.py" that are located in Data/Scripts/Menu and delete them
- Install and activate Magnum Opus. Do the same with NewUIs_TDC_6_4_0_ByTheDarkWraith
- Start SH5, start a new campaign, skip the tutorial
- When in port, save the game, then quit it.
- Start SH5, load the savegame, select your mission
- Then find a ship and sink it, hopefully without a game freeze!

Now, I know this is a temporary workaround, because "Page captain log.py" must be important and do something.

But at least I've pinned point the potential source of the problem. Then again, this file, or something in our own computer, must interfere with it, and that, is out of my knowledge and I just don't know what to do from here.

Maybe TheDarkWraith have an hypothesis ob this, since he created the mod!
wow! i will try it out tommorrow. Now im testing if the game hangs up in other situations but till now, no problems.
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Old 04-07-11, 10:20 AM   #4
johan_d
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Join Date: Jul 2006
Location: The Netherlands
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Default

TDW told about enabling the logging, so maybe you can see what went wrong before the lockup. See also the iniys settings in his mod.
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Old 04-07-11, 05:16 PM   #5
marcel1980
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Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
read here - seems Agima and Church subsim had the same problem like yours:

Quote:
Originally Posted by Church SUBSIM
Wow - that is the exact same issue I have with MO or the NewUI's, but I can't tell why. I have been able to run both mods without issues since TDW released 6.3.7 and then one day ... lockup when I sink a ship.

I even reinstalled windows 7 (x64) again ... fresh install, bought a new version of the game (disk this time instead of DL).

Sink a ship .. win a boobie prize. ;(


Quote:
Originally Posted by Graf
I've uninstalled MO for now. I've tried everything with it but something in it does not agree with my system. I tried MO alone and still I have trouble leaving port with GFX hangups and CTDs. Everything imaginable goes wrong with MO on my system tho I love playing it when I can.

As of now I've disabled MO and currently playing a stable game with individual mods. I wish I could play MO but sadly it looks as tho I will not be able to.


GOOD NEWS! (kind of) Church SUBSIM & Graf!

I've been able to sink a ship with either (no other mods)
- Magnum Opus+patch2
and/or
- NewUIs_TDC_6_4_0_ByTheDarkWraith

Like I suspected, since Church said that he had the same problem with only the NewUIs, I figured out that this mod must be the one that was causing us thoses freeze when a torpedoe impact a ship, since the NewUIs are within Magnum Opus too.

So with trials and errors, I've removed some files from the NewUIs mod, one at the time, and finally nailed the one that cause the crash! The file is named "Page captain log.py".

If you want to test this out, to see if my temporary "solution" is not just specific to my computer, follow those instructions :

- Deactivate all mods in JSGME
- From within JSGME, right click on Magnum Opus and/or NewUIs_TDC_6_4_0_ByTheDarkWraith and delete them
- Unpack a brand new Magnum Opus, patch it to v0.0.2
- Unpack a brand new NewUIs_TDC_6_4_0_ByTheDarkWraith
- In BOTH of those mods folders (if you plan to install both), find the files "Page captain log.py" that are located in Data/Scripts/Menu and delete them
- Install and activate Magnum Opus. Do the same with NewUIs_TDC_6_4_0_ByTheDarkWraith
- Start SH5, start a new campaign, skip the tutorial
- When in port, save the game, then quit it.
- Start SH5, load the savegame, select your mission
- Then find a ship and sink it, hopefully without a game freeze!

Now, I know this is a temporary workaround, because "Page captain log.py" must be important and do something.

But at least I've pinned point the potential source of the problem. Then again, this file, or something in our own computer, must interfere with it, and that, is out of my knowledge and I just don't know what to do from here.

Maybe TheDarkWraith have an hypothesis ob this, since he created the mod!
How can i skip the dreadful tutorial once i begin the campaign? THx ahead
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Old 04-07-11, 05:18 PM   #6
stoianm
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Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

After you install first time the game you must to play the tutorial once.... after that each time when you start a new campain you have the posibility to skip the tutorial:

3) How to start a new campaign using ''silentotto'' ==> Link
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Old 04-07-11, 05:37 PM   #7
marcel1980
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Join Date: Oct 2008
Posts: 56
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
After you install first time the game you must to play the tutorial once.... after that each time when you start a new campain you have the posibility to skip the tutorial:

3) How to start a new campaign using ''silentotto'' ==> Link

I tried the steps you mentioned, but now i cant even load my old saved games. After i deleted the pilot py files and made all the changes, The game drops after i try to load some savegame. I have activated all the mods as before, but it seems like they re not really actived or i dont know . desperate :/
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Old 04-07-11, 05:40 PM   #8
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by marcel1980 View Post
I tried the steps you mentioned, but now i cant even load my old saved games. After i deleted the pilot py files and made all the changes, The game drops after i try to load some savegame. I have activated all the mods as before, but it seems like they re not really actived or i dont know . desperate :/
i think you can not use anymore the old saved games... you need to restart a new mission
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Old 04-07-11, 05:40 PM   #9
TheDarkWraith
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Join Date: Jun 2007
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Default

Quote:
Originally Posted by marcel1980 View Post
I tried the steps you mentioned, but now i cant even load my old saved games. After i deleted the pilot py files and made all the changes, The game drops after i try to load some savegame. I have activated all the mods as before, but it seems like they re not really actived or i dont know . desperate :/
Deleting the Page captain log.py file will cause problems guaranteed. I told the person who said this to find the real problem but alas they haven't. I gave them some info to use to figure out what the real problem is and they haven't reported back any findings. I can't try to understand a problem without information/feedback.
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