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Old 03-28-11, 02:59 PM   #1
CptLoonee
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Default Problem of Omniscient Destroyers in TMO

I will make this simple, it seems like no matter shat I do, if any destroyer gets close to me, they IMMEDIATELY zero in on me and depth charge me to oblivion.

I work very hard to end around a convoy and setup in prime position for a standard or Dick O'Kane attack, in the middle of the night, with no moon, and drop to periscope depth, scope down, run silent at all stop, using passive sonar to listen for the convoy, and as soon as the convoy gets close, the destroyers turn their searchlights on and make a ziggzagging attack run on me forcing me to perform a down the throat shot, crash diving after, and usually losing any chance of attacking the convoy.

Am I doing something wrong here?

I cannot for the life of me think of any way I can reduce my profile.

I am running TMO with the RSRD campaign.

Please help
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Old 03-28-11, 03:56 PM   #2
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If you're in a true 90 attack, often your broadside is right at the enemy. That's why I never use them trying to get in. The killer in TMO is calm water, so watch for that. I usually come head on to the front DD about 1000 yards to a flank and slowly turn into it always keeping a narrow profile running deep below the thermal on silent. RSRD convoys and TF are more spread out so easier to get between escorts and come up in the middle of the convoy instead of shooting outside of it near escorts.
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Old 03-28-11, 04:51 PM   #3
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By the time I am at a 90 degree angle, I am submerged, so I don't see how they could spot me.

I am really perplexed on this one.
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Old 03-28-11, 05:54 PM   #4
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Quote:
Originally Posted by CptLoonee View Post
By the time I am at a 90 degree angle, I am submerged, so I don't see how they could spot me.

I am really perplexed on this one.
Sure Duc posted the AI he wrote on...Sonar is what spots you, broadside it has a bigger surface to bounce off of. As long as I keep a narrow profile to the nearest escort, I seldom get pinged.

They will cut searchlights on regardless of how they find you, they hear you deep, they cut them on.

Make sure you have your air radar down.

Use flank speeds when they make runs over you, if you're deep enough the charges should fall behind you. With the right tactics, even if they find you, if should be rare for them to hit you. I use flank with just a small turn, often if you make hard turns you'll run into a charge thrown by a Y gun.

I'll often come up and shoot at near merchants after a DD makes a run. I'll blow tanks to come up fast, just make sure you hit scope depth at about 150 ft or you may broach or even surface.

Changing depths also helps as they make their run. When you hear them speed up, I'll often change depth 100 ft up or down.
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Old 03-28-11, 06:12 PM   #5
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There's a submarine with this convoy too. How to I attack that? I do not have it in my target recognition manual.
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Old 03-28-11, 09:04 PM   #6
I'm goin' down
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Run! Run FOR YOUR LIFE!
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Old 03-28-11, 10:01 PM   #7
Armistead
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Quote:
Originally Posted by CptLoonee View Post
There's a submarine with this convoy too. How to I attack that? I do not have it in my target recognition manual.
If you're playing TMO, just hit the ID button, you don't have to use the manual. Must be something Ducimas added, never seen a sub in a convoy, althought I've sink many single subs roaming the sea.
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Old 03-28-11, 04:51 PM   #8
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Hmm if you know they turned their searchlights on they probably saw your 'scope...
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Old 03-28-11, 05:11 PM   #9
CptLoonee
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Quote:
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Hmm if you know they turned their searchlights on they probably saw your 'scope...
There's no way. They are like 7-8 km out when they see on a moonless night. Moreover, if I go down below test depth and sit motionless, they still move right toward me and start dropping depth charges. I don't hear them pinging until the last second.
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Old 03-28-11, 05:11 PM   #10
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http://www.ducimus.net/sh415/ai.htm
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