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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2010
Location: Ukraine
Posts: 3
Downloads: 51
Uploads: 0
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Hello!Sorry for my English(I'am not English speaker).Guys,it's year 2011 already,let say your rain effect and surroundings are ****ty of optimisation,but how about general TEXTURING -are this guys artists at all?Can claim this firmly,caus I am yuor customer and professional 3D and 2D artist.Could you fix at list this cargos and merchant cruisers-they looks awfull with this "textures" and never closed vertecses in models.
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#2 |
Nub
![]() Join Date: May 2010
Location: Ukraine
Posts: 3
Downloads: 51
Uploads: 0
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Hello!Long Awaited Ship pack2-bla,bla,bla...Merchant cruisers and cargos look same ugly(actually they look, like they came from another game(RJW)
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#3 |
Watch
![]() Join Date: Apr 2011
Location: Canada
Posts: 20
Downloads: 31
Uploads: 0
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Norm Koeger is a programmer first and foremost and an "artist" fith or sixth place.
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#4 |
Navy Seal
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I do believe that someone else is doing the models for SES. However Norm does have an important role to play here, in that he has spent a lot of time optimizing the engine to run dozens of fairly detailed units in a 3D environment - as far as I am concerned, I am far more interested in the engine's overall performance than I am in the quality of individual unit textures. For a game where you spend 90% of the time looking at the action from a distance, I consider the ship models and textures more than adequate. If I were to put effort somewhere, it'd have to be environment graphics rather than textures.
Not that I don't think that textures couldn't be improved but, you know, I don't really care what year it is or what the general expectation is - if game art takes away SES' limited budget from the far more crucial ballistics, damage and AI development, then to hell with textures. That's the mistake that's made too often these days, and I have no issue with SES keeping the game's art modest. |
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#5 |
Nub
![]() Join Date: May 2010
Location: Ukraine
Posts: 3
Downloads: 51
Uploads: 0
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I'am an old strategic games player.And I would say,never pretended to expect from such games (mostly low budget) hi-end graphics.But SES's concern about things are look like,is somethig...May be they are compensating things with historical approach?Let see:
AMC Alsatian in game: ![]() Real one: ![]() AMC Arlanza in game: ![]() Real one: ![]() So?Probably,All of us are Navy History lovers,are we?How about guys from SES(I never adressed to Norm personally)?If I was British,I would be anxious about such stuff,caus it's JUTLAND-part of history.But SES were too busy with making American ships,sprikling their low budget in hope make fast money ,when it's still tones of work to be done with JUTLAND. They just use the situation when other developers came for fast money in casual games,and their product is unic (for us -Navy fanatics)for now... |
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#6 |
Watch
![]() Join Date: Apr 2011
Location: Canada
Posts: 20
Downloads: 31
Uploads: 0
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I would like better graphics too but knowing who the developer was I never expected the latest and greatest in graphics quality. This is an indie developer and not Ubisoft.
Didn't you play the demo before buying? How can you complain about the graphics if you knew what they were like before purchase? |
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