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#1 |
Watch
![]() Join Date: Jan 2011
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Penetrating a convoy. I've located a huge CV
TF. Conditions are : 0030, light winds, no fog, calm seas, and no moon. The TF is bearing 82, at a distance of 8.2 NM, heading SW, speed 21. The first contact is the lead DD of a DD picket consisting of 4 on the starboard side of the TF and 4 to port. The interior of the convoy consists of at least 1 CV and several CA's. I'm on my 8th patrol of a career which I am basically using for learning different targeting and approach techniques so I have multiple saves. I've tried various approaches and have not managed to get into the interior. The TF is going too fast for me to plot an end around intercept, plus it is in the Slot so I don't have a huge amount of distance to play with. I've tried approaching at 90 degrees as deep as possible. I got almost close enough for a firing solution into the first row, but I was getting pinged about 3-4 minutes before my target reached solution. I've tried approaching at a more obtuse angle, say 45 degrees, but again I was detected and this time way beyond a firing solution. Probably they detected me on passive sonar. I'm beginning to think that I might have just detected this TF at a much less than optimal initial setup and it might just be impossible to get into it. Seems that a successful attack on a fast moving TF is just as much a matter of being lucky in detecting it initially with a more optimal setup as it is with your approach to it. Any tips welcomed. |
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#2 |
Weps
![]() Join Date: May 2005
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It's been a while since I've been here..........
but............. Get aggressive. Sucker the screen into charging you and charge the main body. If detection is a given then move in fast, get shots off then evade taking advantage of the chaos. Try and get a bead on the first ship of the main column. Hit her and the following ships will have to slow and avoid providing further targets of opportunity.
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#3 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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well, play it safe. If you have a save before current position while they're a while back, head further try to line up with the carrier. If you dont, dont bother, save your fuel, and report it to comsubpac. I'm sure you wont mind a deeper boat taking the Carrier out, since you're all part of the same team..
Another idea, is to establish their base course and move well ahead. If you're coming to a dead end, save your eels for merchants.., oh, and report to comsubpac.. Go get'em tiger!!
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#4 |
Watch
![]() Join Date: Jan 2011
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I've pretty much tried every angle and the geometry just isn't working out. Bummer. If someone wants to have a go at it I'll send you a save game file.
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I don't have a magic wand and I doubt there is one. |
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#6 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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If the TF is at a relative bearing 82° heading SW and fast try to maneuver for an aft shot. That is move in reverse and try for an O'Kane (or whatever angle attainable) with your aft tubes.
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#7 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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![]() Quote:
As TorpX said, there were not a lot of successful attacks from lone fleet subs, however there were a few by U.S Wolfpacks of two to three subs that would harrass the hell out of convoys for miles. Keep it up, you'll find it, Good Hunting. ![]() D40
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#8 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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#9 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
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Conditions are : 0030, light winds, no
fog, calm seas, and no moon. Are you sure you can´t get to them on surface. Say 45° angle.
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