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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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#2 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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__________________
[SIGPIC][/SIGPIC] |
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#3 |
Rear Admiral
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The mod was released last night.
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#4 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#5 |
Bosun
![]() Join Date: Apr 2007
Posts: 64
Downloads: 27
Uploads: 0
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There are a few bugs and massive out of memory errors. Some of the textures are way to large. I can get it to load but then crashes soon after, culprit is out of memory error.
I have played all the stalkers with lots of texture mods and whatnot, never had this problem. Some of the sky tex's and some ground bumps are very large. All they need is a normal detail and high to chose from for those with 4gb+ ram and 1gb+ VC ram. |
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#6 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Hmm, i fired up COP early this morning, d/l the mod and ran it.
No problems here on high settings all round, 4 GB RAM here, ATI 4870, handles it like a dream. The mod is a graphics overhaul, you mentioned you ran COP no problems with a few mods to boot, Complete mod is a graphics overhaul, it will tax your system more than ever before! This from the dev's user guide: Quote:
What specs are you running? I wouldn't bother running this with anything less than 4gb ram and less than 2gb of gpu memory. And what would be the point of having a 'normal' setting in this mod? It's meant to be a graphical overhaul, it's meant to be played at high, anything less and it defeats the purpose of this mod, you may as well run vanilla again. In relation to bugs and texture issues, it isn't the mod by the sounds of it, your gpu isn't handling the processing too well, needless to say the graphics aren't what they should be. Not a bug of the mod. |
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