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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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Salutations.
I hear tales that the first Mediterranean campaign has some troubles, making it difficult to progress through it (something like an objective is hard to accomplish), and I would like to know if this is correct. If it is correct, is there a workaround, or otherwise a way to progress along the med campaign despite this problem? I am still in the Happy Times for now, and look forward to doing a Gibraltar run and seeing the Med. Itkovian |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Download and read this: http://www.filefront.com/17853984/Unlocking Missions Tutorial.rar Good luck! |
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#3 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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I was hoping for more specific information on the problems with the Med campaign, and how to avoid them.
Does anyone know what the problem with the med campaign is, and how to avoid it? Thank you. Itkovian |
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Bad script, most of the campaign is based on hunting capital ships. Problem is that ur the captain of a u-boot, not Bismarck.
Finding the required capital ships is a major pita. Finding anything else that task forces is also a pita. The whole campaign is a pita. Skip it. |
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#5 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
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Are the later med campaigns good, though? Or are all the med campaigns problematic?
Itkovian |
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#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I did only half of the Mare Nostrum then quit. The only fun moments were around Malta where the Luftwaffe had constantly raided the port and huge AI vs AI battles broke out.
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