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Old 01-24-11, 10:27 AM   #1
Rongel
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Default Sound modding with Goblin editor, help needed!

Hi,

I just found out that you can mod sounds with Goblin editor. I tried using Basa_FX.dat and Basa_FX.dat. It seems that there is much more you can do with this than fiddling around with sound files.

But my question is that how can you know what sound file to play, because using Goblin editor, sound-clips are named differently than in basic data/sounds folder. For example depth charge explosion is named "Particles.DepthCharge_Splash", and there is not a sound clip with that name in basic sound folder. Is there a name/link list of some sort somewhere? Does anybody know what I'm talkin about ?
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Old 01-24-11, 10:56 AM   #2
Torpedo
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Default Depth charges splashing on water surface 1.wav

Hi!
I think it's this file:

Depth charges splashing on water surface 1.wav

Torpedo
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Old 01-24-11, 11:24 AM   #3
Rongel
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Hi!
I think it's this file:

Depth charges splashing on water surface 1.wav

Torpedo
Yes you might be right, but I need more! I'm trying to add another sound to one particular effect but I don't know it's name in the Goblin world. Well it doesn't look too good, it seems that there can't be two different sounds coming from one effect. But if somebody knows more of this, please give a hint or two! If it's possible to do anything smart with goblin editor to sounds. Ultimate goal is ofcourse getting "Depthcharges in the water" and "Enemy is pinging" sounds....
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Old 01-24-11, 03:25 PM   #4
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Originally Posted by Rongel View Post
Yes you might be right, but I need more! I'm trying to add another sound to one particular effect but I don't know it's name in the Goblin world. Well it doesn't look too good, it seems that there can't be two different sounds coming from one effect. But if somebody knows more of this, please give a hint or two! If it's possible to do anything smart with goblin editor to sounds. Ultimate goal is ofcourse getting "Depthcharges in the water" and "Enemy is pinging" sounds....
check /data/sound/sh.sdl using S3D...

inside the SDL file, logical (goblin) sound names are connected with their file names. Also very important, if a sound is marked as a "3D Sound" there, make shure it is mono then.
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Old 01-24-11, 03:56 PM   #5
Rongel
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check /data/sound/sh.sdl using S3D...

inside the SDL file, logical (goblin) sound names are connected with their file names. Also very important, if a sound is marked as a "3D Sound" there, make shure it is mono then.
Thanks! You are a lifesaver! Maybe now I can finally make a bit more better airplane gun sounds, or have you done it already?
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Old 01-24-11, 09:33 PM   #6
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Thanks! You are a lifesaver! Maybe now I can finally make a bit more better airplane gun sounds, or have you done it already?
i never touched something in the granny files, even if i would, we need more different things to come or ?
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