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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Hi,
I just found out that you can mod sounds with Goblin editor. I tried using Basa_FX.dat and Basa_FX.dat. It seems that there is much more you can do with this than fiddling around with sound files. But my question is that how can you know what sound file to play, because using Goblin editor, sound-clips are named differently than in basic data/sounds folder. For example depth charge explosion is named "Particles.DepthCharge_Splash", and there is not a sound clip with that name in basic sound folder. Is there a name/link list of some sort somewhere? Does anybody know what I'm talkin about ? ![]() |
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#2 |
Torpedoman
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Hi!
I think it's this file: Depth charges splashing on water surface 1.wav Torpedo |
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#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#4 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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inside the SDL file, logical (goblin) sound names are connected with their file names. Also very important, if a sound is marked as a "3D Sound" there, make shure it is mono then.
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#5 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#6 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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i never touched something in the granny files, even if i would, we need more different things to come or ?
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Stormy...... |
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