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#1 |
Frogman
![]() Join Date: Dec 2010
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Having read the entire SH4 manual and searched the Web, I've found no explanation for at least two indicators/controls in SH4. What's the deal?
1) On the torpedo fire control panel, there's a round indicator with a letter "A" in it. If I leave the mouse pointer there for a few seconds, a tooltip pops up which says either "Locked" or "Poor Locked." What is that supposed to mean? 2) On the Position Keeper/Torpedo Settings panel, there's an indicator on the lower right labeled "GSP." If I click it, it turns red. It also has a tooltip, "Position Keeper Status." What is this light/control supposed to do or show?
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Windows 10 Pro (x64) |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
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1) The "A" is the target lock indicator. If you have locked a target in the periscope with the L key the a will light up. To lock a target you put the scope on it and push the L key. This will lock the scope to the target and follow it automatically.
2) The "GSP" light/button activates The Position Keeper function of the TDC. Input Speed, AoB and range/bearing click on the red button GSP and the the TDC will update your firing solution as the target moves, once you have a good solution the PK will keep it for you. You can check the solution on your attack map. The white X is the torpedo impact point. If it is on or very near the target you have a good solution. Input your data in this order. Turn on the PK and then input speed and click the send to Position Keeper button. Next input AoB and send to PK. Third get range with the Stedimeter and send range/bearing to the PK. All this is for manual targeting 1) For stock the red A will show that the auto targeting system had a good firing Solution and you can shoot when you get a Green arrow (best) or a yellow arrow (Ok but not a great firing solution) Open the Tube doors first!!!! 2) In auto targeting the GSP button is not used as your firing solution is figured for you and followes the periscope. Magic EDIT The manual is all but useless. The most common uses are: leveling a wobbly table, A drink coaster and my choice lighting BBQ or camp fires. Check out this thread for some real help. http://www.subsim.com/radioroom/showthread.php?t=146795
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Reported lost 11 Feb. 1942 Signature by depthtok33l Last edited by magic452; 01-10-11 at 01:47 AM. |
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#3 |
Seaman
![]() Join Date: Aug 2009
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You can also lock on the target by clicking on the "A" button.
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#4 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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I'm sure I've got most of it by now, it's just weird to find out things like the 'x' on the attack map,... I never had a clue about this. I'm using this map much more now for close proximity maneuvering, especially escaping DD's. Thanks for the tip Magic! D40 ![]()
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Dogfish40 |
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#5 | |
Bosun
![]() Join Date: Jan 2008
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For example, until not long ago, I didn't realize you could simply target a part of a ship by launching the torpedo and keeping the crosshairs trained to a certain area on the boat. I always locked the ship and adjusted left/right. In other news...there's an attack map? How do I access that? |
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#6 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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The attack map is the button next to the main nav-map button and is an extreme close up, (within so many yrds). Cheers D40
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Dogfish40 |
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#7 |
Fleet Admiral
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Now the real Mk 3 TDC did not have a "GSP" button. Does anyone know why this button is labeled GSP?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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