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Old 01-10-11, 12:31 AM   #1
WH4K
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Default Undocumented SH4 controls

Having read the entire SH4 manual and searched the Web, I've found no explanation for at least two indicators/controls in SH4. What's the deal?

1) On the torpedo fire control panel, there's a round indicator with a letter "A" in it. If I leave the mouse pointer there for a few seconds, a tooltip pops up which says either "Locked" or "Poor Locked." What is that supposed to mean?

2) On the Position Keeper/Torpedo Settings panel, there's an indicator on the lower right labeled "GSP." If I click it, it turns red. It also has a tooltip, "Position Keeper Status." What is this light/control supposed to do or show?
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Old 01-10-11, 01:36 AM   #2
magic452
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1) The "A" is the target lock indicator. If you have locked a target in the periscope with the L key the a will light up. To lock a target you put the scope on it and push the L key. This will lock the scope to the target and follow it automatically.

2) The "GSP" light/button activates The Position Keeper function of the TDC.
Input Speed, AoB and range/bearing click on the red button GSP and the the TDC will update your firing solution as the target moves, once you have a good solution the PK will keep it for you. You can check the solution on your attack map. The white X is the torpedo impact point. If it is on or very near the target you have a good solution.

Input your data in this order. Turn on the PK and then input speed and click the send to Position Keeper button. Next input AoB and send to PK. Third get range with the Stedimeter and send range/bearing to the PK.

All this is for manual targeting
1) For stock the red A will show that the auto targeting system had a good firing Solution and you can shoot when you get a Green arrow (best) or a yellow arrow (Ok but not a great firing solution) Open the Tube doors first!!!!

2) In auto targeting the GSP button is not used as your firing solution is figured for you and followes the periscope.

Magic
EDIT The manual is all but useless. The most common uses are: leveling a wobbly table, A drink coaster and my choice lighting BBQ or camp fires.

Check out this thread for some real help.
http://www.subsim.com/radioroom/showthread.php?t=146795
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Last edited by magic452; 01-10-11 at 01:47 AM.
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Old 01-10-11, 08:36 AM   #3
hotrod1525
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Default Lock-on

You can also lock on the target by clicking on the "A" button.
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Old 01-10-11, 11:04 AM   #4
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Quote:
Originally Posted by magic452 View Post
1)

2) The "GSP" light/button activates The Position Keeper function of the TDC.
Input Speed, AoB and range/bearing click on the red button GSP and the the TDC will update your firing solution as the target moves, once you have a good solution the PK will keep it for you. You can check the solution on your attack map. The white X is the torpedo impact point. If it is on or very near the target you have a good solution.


Magic
EDIT The manual is all but useless. The most common uses are: leveling a wobbly table, A drink coaster and my choice lighting BBQ or camp fires.
I'm also finding out a lot of little things that should have been in the manual after all these months of playing. The attack map (which I used to ignore) is much more useful than I ever thought possible, as it has no real tools to use. For instance, I didn't know that the 'x' on the attack map showed your solution, this is good information. I wish that someone who knows ALL of this stuff would post an updated manual. It's fun sometimes to find out new things and all but I wonder how many victories I would have if I knew where all the tools were.
I'm sure I've got most of it by now, it's just weird to find out things like the 'x' on the attack map,... I never had a clue about this. I'm using this map much more now for close proximity maneuvering, especially escaping DD's.
Thanks for the tip Magic!
D40
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Old 01-12-11, 05:36 AM   #5
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Quote:
Originally Posted by Dogfish40 View Post
I'm also finding out a lot of little things that should have been in the manual after all these months of playing. The attack map (which I used to ignore) is much more useful than I ever thought possible, as it has no real tools to use. For instance, I didn't know that the 'x' on the attack map showed your solution, this is good information. I wish that someone who knows ALL of this stuff would post an updated manual. It's fun sometimes to find out new things and all but I wonder how many victories I would have if I knew where all the tools were.
I'm sure I've got most of it by now, it's just weird to find out things like the 'x' on the attack map,... I never had a clue about this. I'm using this map much more now for close proximity maneuvering, especially escaping DD's.
Thanks for the tip Magic!
D40
I agree. Someone (or multiple people) should compile a new manual and sticky it.

For example, until not long ago, I didn't realize you could simply target a part of a ship by launching the torpedo and keeping the crosshairs trained to a certain area on the boat. I always locked the ship and adjusted left/right.

In other news...there's an attack map? How do I access that?
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Old 01-12-11, 12:52 PM   #6
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Quote:
Originally Posted by Scurvy View Post
I agree. Someone (or multiple people) should compile a new manual and sticky it.

For example, until not long ago, I didn't realize you could simply target a part of a ship by launching the torpedo and keeping the crosshairs trained to a certain area on the boat. I always locked the ship and adjusted left/right.

In other news...there's an attack map? How do I access that?
Arhhh, I did the exact same thing, Lock on then hit everything in the middle. I didn't even know (for a time) that I could adjust the torpedos; speed, depth and spread in auto-targeting.
The attack map is the button next to the main nav-map button and is an extreme close up, (within so many yrds).
Cheers
D40
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Old 01-12-11, 07:30 PM   #7
Platapus
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Now the real Mk 3 TDC did not have a "GSP" button. Does anyone know why this button is labeled GSP?
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