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Old 01-08-11, 08:12 PM   #1
Paulski
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Default How to lose destroyers..?

Ok, so 10 minutes ago my first career ended on my 4th patrol. Sunk 4 ships, set course back to base, then got detected by a destroyer.

First two depth charge runs didn't do any damage, but after the third my sub began taking water, and it sank. What surprised me was how hard it was to lose the destroyer. Seemed impossible

But there must be some basic techniques, right..? So... what do I need to know to succesfully lose enemy destroyers?
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Old 01-08-11, 08:32 PM   #2
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Theres been numerous threads on this, and I'm guilty of starting one myself. A few people will probably answer anyways, so no worries. Here's the thread I basically asked the same question and got the answers your looking for.

http://www.subsim.com/radioroom/show...leave+me+alone.

But basically, deep (I like to go to 150-200m), slow (50-75 Rpms, click just below 1 knot on the speed setting), and long slow curves (10-15 degrees rudder).
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Old 01-08-11, 08:36 PM   #3
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Thanks, I'll read it through
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Old 01-08-11, 09:54 PM   #4
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If you take out the ()'s sections.... it sounds a little kinky
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Old 01-08-11, 10:08 PM   #5
Sailor Steve
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I always go to 70 meters, and silent. If they pick me up, I wait until they make an attack run. When I can hear their propellors I go to flank speed and drop 20 meters, and turn hard. After the depth charges stop falling I straighten out and go silent again. If they come back, I do it all over again. Once I reach the red zone on the depth guage I crawl back up to 70 meters.

It works most of the time. But then I've never played past 1940, so I I don't have a solution for massed attacks.
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Old 01-09-11, 06:13 AM   #6
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Originally Posted by Sailor Steve View Post
It works most of the time. But then I've never played past 1940, so I I don't have a solution for massed attacks.
You've never experienced the excitement of getting caught by 4 DD's in Gibraltor on your way transfer to La Spezia, all 4 of em bombaring you with active sonar like anything in life it can be done; though getting rid of multiple (even just 2) DD's can take hours in real time. Time period from when you can transfer to Salamis and La Spezia closing is one of my favorites. You just are starting to get some improved equipment, at that time the Med is so full of convoy's, single ships, and best of all many many task forces.

If you get caught by multiple DD's, especially if they are using active sonar it becomes very important to be able to hear well. I've got a comfortable set of headphones I'll put on (you're gonna have em on for awhile, sometimes up to 8 hours if you follow through to the end). If you have decoys those can save your life, they do work really well. Best if you man the sonar yourself and listen to the boats yourself. Pretty much the only window of time you have to escape these deathtraps are during the depth charge explosions, so you need to make the most of each one. The moment you hear a charge dumped in the water count on how many get dropped. The moment you hear the first one detonate slam the engines to flank. I prefer to try and maneuver myself so I end up perpendicular with the DD and escpape via the blind sides (usually with 45 or 90 degree turns).

Keep moving at flank until you hear the second to last charge explode and kill the engines completely. Once your speed drops down set it back up to 1 knot and keep moving along. If you have decoys you can extend that period where you can continue moving at flank for up to a minute or two, shortly before the last charge is going to detonate deploys the decoys and keep on moving at flank. IME decoys will confuse all the escorts for anywhere from 30 seconds (if you have 4 or more) or up to 3 minutes if you only have 1 or 2. If the escorts have lost you they'll keep circling but you will finally be outside their radius of search. Be sure to crawl away at 1 knot perpendicular to the circle (geometricaly any position would be perpendicular to a circle, but in this case where you and the escort would form a straight line) be perpendicular to him at that point so you are moving the farthest away in the quickest (mathematical) manner.
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Old 01-09-11, 03:26 PM   #7
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Quote:
Originally Posted by Sailor Steve View Post
I always go to 70 meters, and silent. If they pick me up, I wait until they make an attack run. When I can hear their propellors I go to flank speed and drop 20 meters, and turn hard. After the depth charges stop falling I straighten out and go silent again. If they come back, I do it all over again. Once I reach the red zone on the depth guage I crawl back up to 70 meters.

It works most of the time. But then I've never played past 1940, so I I don't have a solution for massed attacks.

...i have got to 42 january. and then always back to begining in 39. im having the feeling that when i die i will continue with a new crew, and so on - just for the hell of it. but most of the time i play like you - once dead return to 39. stuborn i guess. i whish you greater luck!!

...oh, und ein gutes neues jahr und gute jagd..
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Old 01-13-11, 11:22 AM   #8
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Theres been numerous threads on this, and I'm guilty of starting one myself. A few people will probably answer anyways, so no worries. Here's the thread I basically asked the same question and got the answers your looking for.

http://www.subsim.com/radioroom/show...leave+me+alone.

But basically, deep (I like to go to 150-200m), slow (50-75 Rpms, click just below 1 knot on the speed setting), and long slow curves (10-15 degrees rudder).
LOL Gargamel - Was about to link the very same topic!
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