![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
|
![]()
Hi there.
So I've decided to pick up my campaign where I left up, which is to say at the start of Happy Times (sounded like a fun place to take a break, something to look forward to), and I have a question: Has anyone ever ran into any real opposition in SP so far? As in had actually harrowing moments? Now I haven't so far, but that's mostly accurate given the time period, but I was wondering if things change later on and there's a real element of risk involved (I am running the hunter killer mod, I believe). Thank you. Itkovian |
![]() |
![]() |
![]() |
#2 |
Black Magic
![]() |
![]()
install IRAI - maybe you shouldn't - it might be too hard for you
![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
|
![]()
IRAI? Never heard of it I fear. Would it mess up my current campaign?
Also, unrelated: is there a mod that reverses the Y axis for mouselook? No greater sin is there than no reverse Y axis option. Itkovian |
![]() |
![]() |
![]() |
#4 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
|
![]()
But also, anyone ever had trouble with vanilla AI? Later on perhaps?
I would like something of a challenge, yes. Itkovian |
![]() |
![]() |
![]() |
#5 | |
Black Magic
![]() |
![]() Quote:
Challenge is an understatement with it ![]() |
|
![]() |
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
|
![]()
Well, I don't mean quite so challenging... basically I want to get damaged or sunk if I don't play well. I don't want easy mode... but neither do I want Insanity mode.
![]() As such, looking at your mod, what difficulty settings would you recommend for "medium" difficulty (so those hunter groups are something to be wary of, but not a game over *grin*). Thank you. Itkovian |
![]() |
![]() |
![]() |
#7 |
Helmsman
![]() Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
|
![]()
A few more questions:
- For the mod to work, should I return to port and sail out again? - Having just installed the mod and loading an ongoing patrol, my conning tower seems to have sprouted a new antennae (a circular one, not sure what it is - radar? radar detector?). Is that part of the mod, or a bug? - Does your mod change behavior when ships take damage? Due to conflict I had to remove the Damage Assessment mod (which causes ships to slow down after taking hits), and wonder if yours does something else to make damaged ships behave more realistically (I see in your notes that it does cause speed to decrease, at the very least). - What does the "no aircraft spotting at depth" do, specifically? Stop your crew from spotting aircraft when submerged? I loaded the "no hydro and no aircraft" version. Thank you. Itkovian Last edited by Itkovian; 01-04-11 at 12:27 AM. |
![]() |
![]() |
![]() |
|
|