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#1 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
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Not really a SH3 question, but someone might know. What was the point of separate observation and attack periscopes? Not only does it use space in already cramped conditions and valuable resources to make and fit, but it seems that except for a difference in magnification power they both do the same job.
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#2 |
Eternal Patrol
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The observation periscope has a large head, which lets in a lot of light and is able to see further, as well as crank up to nearly 90 degrees to watch for aircraft. The bad part is that head is easy to sea, and leaves a large wake behind it which makes it even easier to spot.
The attack periscope is much more limited, but has a much smaller head, which makes it harder to see when the actual attack is being conducted. Also, redundancy is always a good thing.
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#3 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
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Downloads: 182
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I see, thanks for the answer
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#4 |
Subsim Aviator
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is this concept of easier for them to see or harder for them to see simulated in GWX?
seems like i should know that
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#5 |
Eternal Patrol
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I don't think SH3 allows for that.
On the other hand, this is the first subsim to actually have both periscopes, so it's a start.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Mate
![]() Join Date: Oct 2010
Location: Korfu, Ionisches Meer
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I always use the attack periscope because of the x10...You are actually saying that with the observation periscope you can see further?
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#7 | |
Swabbie
![]() Join Date: Dec 2010
Location: Donostia
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![]() Quote:
![]() Greets, |
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#8 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I'd like to see a mod that would make it unusable above 5 knots.
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#9 |
Planesman
![]() Join Date: Dec 2006
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try h.sie's Realistic Repair and Flooding Times Mod.
It makes the Persicope useless above 4 knots and many other nice things. http://www.subsim.com/radioroom/showthread.php?t=174225 btw. can anyone provide me with screenshots or the discussion thread for hitmans optics? Cant find it in the mod section, want to take a look at it before i install it. |
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#10 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
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That Repair and flooding times mod looks awesome, anyone know if it plays nice with GWX3?
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