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Old 12-14-10, 06:10 PM   #1
Bubblehead1980
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Default Mark 16 is wakeless now but enemy ships still detect it.Anyone know how to fix this?

Running a mod someone put out that makes the Mark 16 wakeless as it was in RL.Noticed enemy ships are detecting it like it has a wake, rather annoying.Missed several good shots now due to this.Anyone know how to fix this? Perhaps involves S3D?
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Old 12-14-10, 07:28 PM   #2
ETR3(SS)
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I can't find anything that says that the Mk 16 was wakeless. Looking at what information there is about it out there, I'd expect it to have a wake.
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Old 12-14-10, 08:12 PM   #3
Bubblehead1980
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Quote:
Originally Posted by ETR3(SS) View Post
I can't find anything that says that the Mk 16 was wakeless. Looking at what information there is about it out there, I'd expect it to have a wake.

Believe it was Armistead who told me this and had some documentation.
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Old 12-14-10, 08:17 PM   #4
Armistead
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Actually it had a wake, but could barely be seen....so semi wakeless. It left a small wake from alcohol exhaust, but hardly detected, except in calm waters.

I just pulled up a lot of info on it long ago. Maybe someone knows some factors to tone the wake, but seems like you only had two choices...wake and wakeless, not in between...but whadda I know.
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Old 12-14-10, 10:03 PM   #5
NorthBeach
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After loading up the wakeless Mk16 mod I ran a couple of attacks and thought it pretty effective. I had to go to the office in DC for a spell and leave SHIV 3k miles behind.

I fired it up a couple of nights ago and found myself in, what I thought at the time, a great position to exploit the Mk16's wakelessness (that a word?). I let four go at 3500yds, in mild (not calm) seas, at 0130 hrs (light clouds, not quite moonless). At 1500yds out the convoy went into a Chinese Fire Drill...
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Old 12-14-10, 10:56 PM   #6
Webster
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i think wakeless was being confused with no bubbles, all torps ran deep enough to be wakeless but bubble trails were very visable if the watch lookouts were paying attention

anyway as to the detection, it might be a sound detection issue unrelated to what you do with visuals
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