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#1 |
Navy Seal
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Running a mod someone put out that makes the Mark 16 wakeless as it was in RL.Noticed enemy ships are detecting it like it has a wake, rather annoying.Missed several good shots now due to this.Anyone know how to fix this? Perhaps involves S3D?
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I can't find anything that says that the Mk 16 was wakeless. Looking at what information there is about it out there, I'd expect it to have a wake.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Navy Seal
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#4 |
Rear Admiral
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Actually it had a wake, but could barely be seen....so semi wakeless. It left a small wake from alcohol exhaust, but hardly detected, except in calm waters.
I just pulled up a lot of info on it long ago. Maybe someone knows some factors to tone the wake, but seems like you only had two choices...wake and wakeless, not in between...but whadda I know. |
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#5 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
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After loading up the wakeless Mk16 mod I ran a couple of attacks and thought it pretty effective. I had to go to the office in DC for a spell and leave SHIV 3k miles behind.
I fired it up a couple of nights ago and found myself in, what I thought at the time, a great position to exploit the Mk16's wakelessness (that a word?). I let four go at 3500yds, in mild (not calm) seas, at 0130 hrs (light clouds, not quite moonless). At 1500yds out the convoy went into a Chinese Fire Drill... ![]() |
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#6 |
Stowaway
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i think wakeless was being confused with no bubbles, all torps ran deep enough to be wakeless but bubble trails were very visable if the watch lookouts were paying attention
anyway as to the detection, it might be a sound detection issue unrelated to what you do with visuals ![]() |
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