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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Quick question about mod feasibility - does anyone know if it is possible to get the range to a target to be displayed in the deck gun view ?
This would be a major improvement to deck gun firing and is required for the TSWSM to enable a decent level of deck gun use at the engagement ranges we are using (out to at least 14 km). Thanks all. |
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#2 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
the shells from our IJN 5.5 inch DGs always fell at roughly 10 km when their range is 16 km and the target was at 12 km... maybe 10 km is a maximum in sh4 ? keltos |
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#3 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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I can tell you that driving a large battleship with 15 inch guns... I can happily hit targets out well beyond 10 km...... and actually another key challenge I have is improving the submarine AI crew's ability to aim properly - the hit ratio is very poor compared to RL .... where a target would typically get zeroed in and once it got hit, % success ratio would be good, unless speed / course changed singificanlty. Problem with SH4 standard gunnery is that ths hit ratio stinks - despite being on a stable BB platform and turning down the error value in the guns.sim file for the weapons. Max error angle in the .cfg onlu appears to affect the AI ship accuracy, and not the sub AI crew accuracy.
One thing which does improve accuracy is the special abilities .... however I'm currently encountering horrible CTD issues when using the deck gun special abilites.... and have no clue as to why :-( |
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#4 |
Pacific Aces Dev Team
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In SH3 the IWO told you range to closest ship, but I have never seen this working in SH4, despite other "hidden" features like range to course end, time to course end, etc. being re-activated by modders
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One day I will return to sea ... |
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#5 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I'm pretty sure I've used the "Report nearest visual contact" feature in TMO.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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My gun crew cannot hit a god d--n thing.
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