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Old 11-22-10, 09:16 PM   #1
Marko
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Default Stopwatch with more than 12 minutes

Is there a mod that do that?
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Old 11-26-10, 02:05 PM   #2
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it doesn't matter. I figure it out from the Hitman gui how does it work. Tnx anyway


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Old 11-26-10, 04:36 PM   #3
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LO was about to post with some info ... glad you found it already
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Old 11-26-10, 08:34 PM   #4
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yeaaaahhhh and it works beautifully. I just modified the draggable one so when i calculate a leg (and usually it is more than 12 minutes ) i do not have to start it over and over. I made one 60 minutes but do u know if it is possible to make the quadrant (of the draggable one) bigger?

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Old 11-27-10, 01:26 PM   #5
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I was wondering the same thing myself. What did Hitman do to allow more than 12 minuits?
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Old 11-27-10, 03:06 PM   #6
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Quote:
I made one 60 minutes but do u know if it is possible to make the quadrant (of the draggable one) bigger?
IIRC there shouldn't be any problems.

Quote:
I was wondering the same thing myself. What did Hitman do to allow more than 12 minuits?
The trick is in the menu/cfg/dials.cfg file ...

[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,150; minutes
Circular=Yes
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Old 07-26-11, 04:48 PM   #7
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Quote:
Originally Posted by Hitman View Post
LO was about to post with some info ... glad you found it already

Them Guys what mess with this stuff do Magic!
Magic I tells you!!
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Old 07-26-11, 05:30 PM   #8
Obltn Strand
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Funny. I came up with simple solution. Walked into sportwear store and bought myself a digital stopwatch. Ain't no Hanhart but does the job.
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Old 07-26-11, 10:44 PM   #9
axx01
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Default digits&magic

Code:
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial75]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes


[Dial76]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial77]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes
i tested in naval academy and works fine. i spent two days waiting for the game to load & exit changing some numbers ang doing this over n' over again. subsequently i can't tell what was so hard for me.

now it does 5 rounds each 12 min that makes it an hour.
it'd be nice of it, if it stoped tickin' even the long arm, but eh.
it does the trick doesn't it?

one more thing marko & hitman was talkin' about another watch, i think it has a 15 minute short arm.

Last edited by axx01; 07-27-11 at 01:09 AM.
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